Got my new game finished just in time for Pixel Day 2020!
It was down to the wire and I'm still planning on making a few updates that I wasn't able to, such as hiscore tables. Technically it's not finished-finished, as it is just a vertical slice of the game that I plan to enhance and polish with a cool story among other things, so feedback is welcome to turn the final version into something great!
It's a small game, but it was a big step for me in a lot of ways:
*First time working in a completely new engine, Unity! So long, Flash, and thanks for all the fish. Can't believe how much easier it is to work in these new things: I kept catching myself doing things the hard way because I didn't expect there to be an easier way.
*First time keeping the design scope constrained to a reasonable level and finishing it quickly! It's no game jam game, but keeping it contained to a few months in a far cry from my decade-long project before. So long, feature creep: creep on me no longer!
*First time working with another person (apart from family)! I worked up the guts and reached out to Vincenti Zghra for some chiptune music and boy howdy did I get some! It was a pleasure to work with them and now I feel like it isn't so scary to work as a team with others!
I look forward to taking this newfound energy and making even greater games and working together with others! It'll be like a wonderful perpetual energy machine of happiness where everyone working together keeps building each other up until we explode like the brightest star in the sky! Ok, I think I'm high off release fumes.
And of course, I look forward to reviewing all these Pixel Day games in an upcoming video!