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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

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Best Games of May Review! (with Video Feedback)

Posted by FutureCopLGF - June 7th, 2020



Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!


As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!


Therefore, I record myself playing all of the games for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.


Game Devs Reviewed: @adriendittrick @keybol @BillPremo @danidre14 @PurpleClam @TristanMX @PolyStation2 @SominStudios @DrGeraud @GunTurtle @TheFunAttic @drewby-games @UltimoGames @DreyLand @nickyboy602 @RyanSilberman @JauqAr @TheFerridge @josieking @KilledByAPixel @OVERBOY @Fat-Leech @LeviRamirez @Tykua @Catalystl @Rarykos @3p0ch @ToadieTechnika @CosmicCrystal @Vonka @Rob1221 @jazzDgames @FM-Studio @MrNannings


While all of these games were the best of the month...


MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF MAY


My top 10 was (in no particular order and based on my own criteria is some weird sense of 'memorability' for me personally and totally subject to genres I like though I try not to be too bias blah blah blah):












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Comments

Your videos are great! Learned a lot from your Frugglers: Endless review, can't wait to see this one. Much appreciated.

Cheers! Interstate Drifter was a blast and I just love drifting around in it. Went back and got the C ending and I plan to go back for B and beat my rivals!

Wow, this is neat! I greatly appreciate having my game, Broken Guns, reviewed with your live feedback. Thanks!
Also, your first pronunciation of my user name was spot on.

Glad to hear my pronunciation was right as it's always a little scary guessing for the first time, haha!

That's actually really helpful. I thought I had all the levels set up so you had to use the strategy I had in mind to make it through so it would be a puzzle game, and was confused by comments about janky mechanics until I saw you play and get through probably more than half of the levels without using the strategies I had planned for people to need to figure out. Another player mentioned the same thing about the jank which I didn't understand since I couldn't see them playing, and I left the instructions on how each screen's puzzle was intended to be solved in a reply to their comment.

I'm not entirely sure why that thing about the player getting stuck on tilemap objects when moving horizontally while they're vertically adjacent to a wall happens. But it's also good to know about if I ever make another top-down game in HaxeFlixel since it should be easy to fix by tweaking the movement mechanics.

Thanks for playing!

That's great to hear: this is definitely the goal of my whole video project as it can be really tricky to determine how players will actually play your game in the end and what their feedback actually means since it can be so up to interpretation when it's just words. And I'm just one person so who knows if their playthrough is the same. Ah, game dev, what a complicated journey you can be; hope this helps for future projects!

Great video :)
Always in-depth detail!

The energy depletion / continue game is something I hear often. Will fix that in a the downloadable .exe version of ID1999. Thanks!

Oh man seeing someone else play your game is always a reality check! Thanks for reviewing Life of Alex, it was super interesting to see how someone else reacts to some of this stuff!

the Nokia "They always think you're holding" joke is that Nokia brick phones are sometimes known as 'drug dealer phones', btw ;) . Now you've made me question how much of an obscure joke that actually is

Haha, I'm not exactly the most up-to-date on pop culture, so I might not be the best for gauging the target audience: I was still able to guess (eventually) from context clues that it musta been a, how they say, 'heug like xbox' phone. Thanks for the laughs!

Thanks for playing Untamia's Fantasy! I got a lil' hint for you if you haven't already replayed it.

Fire is the weakness of the first boss ;)

Cheers!

D'oh, I should've guessed that! I guess that fire seemed so much like utility to me instead of a potential attack that I didn't consider it, even though Zelda games are infamous for making the boss weak to whatever new item you get in their dungeon. Well, I'll go back in and give that boss an inferno then!

Thank you so much for making this video! Seeing you play my game for the first time really brought to my attention how confusing it was and gave me the motivation to patch it. That probably won't happen soon because I'm busy with school work but your review ensured that it will happen in the first place.

You've been a great help to many people, keep up the good work!

Cheers! Josh Dumb was definitely one of the more tricky games to diagnose as it toed the line between 'challenging' and 'frustrating' as so many games that demand skill out of their players do. I still had a lot of fun with the game despite the confusing and hard bits and I think that's a testament to how charming and neat the concept was, so I look forward to more!

Great feedback thank you! Very nice video as always!