Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!
As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!
Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.
Game Devs Reviewed: @Elastiskalinjen @Rob1221 @mmattugh @adriendittrick @Primajin @HealliesGames @MonoFlauta @kypello @JasoonMargoon @andrfw @FriendlyLlama @IdanRooze @Kultisti @kylechu @nullBinary @MadNukin @brin-o @Takitzu @BlackthornProd @LumpyTouch @plufmot @jv9ufxcy @Arkuni @Stepford @RatThing @russellt3ap @SavageRage @larrynachos @Bogden400 @trixelbit
While all of these games were the best of the month...
MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF JUNE
My top 10 was (in sort-of ranked order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like though I try not to be too bias blah blah blah):
Jumphaseby Rob1221Jumphase is a puzzle platformer where jumping lets you phase in and out of tiles.
Piconjo: AFKby StepfordPiconjo takes a break from the internet, taking it easy in this chill idle game.
Honorable Mentions (games that were close contenders for the top, games that are still demos but promising, games that are clones of existing games but still good, additional games from an already highlighted dev this month, etc):
Many thanks to all the game devs reviewed: even if you're not listed above, I still had a blast playing all of your games! Hopefully my rambling reviews and clumsy feedback can help you in your future endeavors!
Just as a special one for this month, here are some additional honorable mentions. These games were a bit sketchy in their execution for me, with Timedox and Delivery Madness having some unfairness to their challenges due to questionable controls and glitchy physics, and Cookin' Daddy not having enough meat on its bones for me. But I still do admire the effort put into them and they were quite memorable in some fashion, so here you go if you'd like to check them out yourself: