I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!
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I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!
NO WAY I GOT IT???
What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!
Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?
Very nice cartoon.
Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!
Hey, this is pretty neato! I love me a good beat-em-up and this delivers that experience pretty well, which surprised me because beat-em-ups can typically feel pretty clunky, but this felt very intuitive to learn, the moves are have unique purposes, the hits are satisfying, and the enemies are very diverse in their attack patterns. Felt good to beat up the enemies and style on them, like using the sliding kick to go under projectiles, and I always appreciate a game with a cool defensive mechanic: parrying those skeletons and their big swings was great!
Right now the game is a little shallow, what with the small arena you fight in, simplistic arcade goals, and the ability to just spam special techniques at will to keep enemies at bay. But it has served its purpose as a demo/showcase. It definitely has a load of potential and I'd love to see a more fleshed-out game to use these mechanics in!
Hey, not too shabby for a survivors game! I'm reluctant to play yet another survivors clone as there are so many, but overall the game feels pretty well-constructed and fun, with some great touches that made a fantastic first impression, such as the well-animated main menu, as well as some amusing chatter like your operator chewing you out for not paying attention to your health, haha! Game also sports some good fundamentals: I liked how there was a good amount of enemy variety, for example.
It's nice, but if I had some feedback, I'd say:
*Gameplay felt kinda dry and not that satisfying. Could stand to spice it up with some more loud, addictive and impactful special effects, especially for hits and collecting gems, a more vibrant environment, and more special events like mini-bosses, waves, and so on.
*As mentioned above, this game is just yet another survivors clone, with its own unique qualities being purely aesthetic, such as the mecha theming. Would love this game to have something more substantial, some sort of unique mechanic, twist, hook, whatever you wanna call it!
Would love to see how this develops, as I think you have a good foundation to work from!
Thanks for the feedback! I really appreciate that you took the time to comment on my game and give your opinion. I'm still constantly developing the game, adding content and improving the gameplay.
What I mainly thought of as the unique mechanic is the perk system, but I think it still has a way to go to make it as I envision it, anyway, thank you very much for your comment!
Hmm, this is a rough one for me! Definitely had a great first impression with its wonderful art and presentation, and I do think the game and its platforming are decent, but the game just never went anywhere exciting for me with every level after the first just feeling like more of the same! I feel like it really needs its own unique mechanic or twist on the formula, or at least more exciting/challenging level design, as right now it's the equivalent of a piece of plain toast: a serviceable foundation, but dying for some butter or jam on top to add flavor!
God, this song rocks! It's been a year since I've reviewed the game but this track still pops into my head a lot of the time.
Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!
Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.
Absolutely, best of luck for both of us in future productions!
I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!
Now that's a nice upgraded thumbnail!
Kinda reminds me of a Smash Bros character intro. "For his neutral special, he wields a GUN!"
I'm in this photo and I don't like it.
That's how the meme goes, right?
Still working at it, bit-by-bit.
Age 37, Male
Computer Guy
UMD
Joined on 11/21/06