00:00
00:00
FutureCopLGF

Filters may affect review visibility.

Recent Movie Reviews

21 Movie Reviews

I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!

tscoct responds:

NO WAY I GOT IT???

What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!

Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?

Very nice cartoon.

Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!

Recent Game Reviews

2,228 Game Reviews

Pretty fun little hi-score arcade game! It's a little bit short, but the gauntlet you need to fight through is pretty intense with a lot of crazy enemy patterns to keep you on your toes! I'd almost argue the enemies are too much in that collecting scrap becomes something you'll be unable to focus on anymore, but still, I enjoyed the pressure, with the cherry on top being the charmingly goofy presentation and smooth gamefeel.

A few notes:

*I'm probably thinking about it too hard, but I feel like the game is a bit too random for the hi-scores to mean anything. As said before, the enemies just make everything a bit too hectic to collect scrap with any sort of intentionality, and while the inclusion of a card shop adds some spice to the gameplay, it only serves to add another random element that can determine whether you get a big score or not. Just feels like its down to luck, not skill, but maybe that's sour grapes, haha.

*I understand it's an edge case that doesn't happen commonly, but I was bummed out that during my dead-man-walking state (aka i'm a head that is exploding and will die soon) I tried to grab a medikit and it did absolutely nothing and I still died. I'm not saying it should bring my body back, but it would be great if it at least put the flames out and let me keep going as a head!

*The card shop is a bit weird in that when you purchase something, it doesn't deduct from your score immediately: your score only refreshes to represent your purchases once you collect your first scrap afterwards. Also, the text for the price of the repair is so tiny you'd be safe in mistakeningly thinking it's free.

QualityStuff499 responds:

This is a 10/10 review! I love everything about it and i really enjoyed reading it, about the bugs! I am struggling a TON with patching the medkit for a week now! The game just crashes every time he picks one up :( , for the cards i added a re-roll button for the upcoming update! And i nerfed the robots a bit by putting some weaker ones to have a chance to spawn instead so the player can focus on collection a (tiny) bit more, thanks again! My favourite types of reviews are genuine critics of the game cause they keep me busy patching stuff, I don't notice some of the problems

Hrmm, this one was pretty rough for me! I don't wanna be too harsh on it because I'm getting 'my first game' and 'game jam' vibes from it, but it just had a very janky and unpolished look and feel to it.

Perhaps I'm being unfair comparing it to games like Catlateral Damage, but I was disappointed at the level of sandbox interactivity, in how the objects you can actually play with are severely limited: how you gonna let me swat away wine bottles, but not wine glasses? There are also just a lot of weird glitches like how you can easily push the human or even balance them on top of your head, though I'll admit that the absurdity is quite amusing. What wasn't so funny was that I couldn't even complete the game because a batch of necessary power-ups glitched through the floor and made me unable to pick them up, softlocking me from progressing!

Having said all that, I do think what the game was going for was nice, especially some of the rather unique setpieces like being able to possess and manipulate the human into doing your bidding. It's definitely got a certain charm to it, but as said, the construction didn't let me get immersed. Definitely a case of a good concept but bad execution, which could easily be explained by inexperience or tough time limits, as mentioned before. I'd be interested to see future games from you though which can harness these interesting ideas to their full extent!

dragonslumber responds:

This wasn't my first game, but it was definitely a game jam game and yeah, 48h to make this on my own was pretty quick and often doesn't allow the level of polish I'd generally prefer to be able to provide. It was a while back but I remember adding stuff like flying and that being a pain because of how the system was managed, and I agree that I didn't quite get to set everything relevant as physics objects. Likewise for the "powerups" when breaking stuff, they kept falling through the floor and I never really understood why, Unity isn't great with colliders on Particles.

Frankly, looking back at it, I love the concept of it and would want to make something bigger in general, not just locked to the apartment but have some sort of gate to other places and what not. And obviously more polish in all of the systems.

But yeah, 48 hours isn't a lot of time, and while it's not a perfect game by any means, it has a "fuck" button and I think more games could stand to have a "fuck" button :P

Damn, this is a tough one for me to review! I think the game is technically quite solid with a nice presentation, intuitive design, interesting concept, and so on. But I have to admit that I'm not a fan of turn-based board game strategy stuff, and playing this just felt like such a hopeless endeavor, and a slog at that with how long you need to wait for the computer to calculate their move. Also felt strange that the game only had the one mode, where you'd think it would have different scenarios that could be bigger or smaller in scale. Anyway, even though this game ain't for me, I'm putting it down as alright since I think other people easily could have fun with it.

Recent Audio Reviews

6 Audio Reviews

God, this song rocks! It's been a year since I've reviewed the game but this track still pops into my head a lot of the time.

Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!

BottleTopBillFanclub responds:

Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.

Absolutely, best of luck for both of us in future productions!

I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!

Recent Art Reviews

1 Art Review

I'm in this photo and I don't like it.

That's how the meme goes, right?

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

Level:
19
Exp Points:
3,900 / 4,010
Exp Rank:
13,960
Vote Power:
6.11 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
6
Saves:
43
B/P Bonus:
0%
Whistle:
Normal
Trophies:
11
Medals:
3,280
Supporter:
4y 11m 17d
Gear:
1