I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!
Filters may affect review visibility.
I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!
NO WAY I GOT IT???
What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!
Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?
Very nice cartoon.
Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!
Hah, pretty interesting game! I really like the vibes and presentation as they gave off a heck of an amusing first impression: I just loved how weird the world seemed and loved all the charming touches like the diegetic instructions you get to read and the HUD where you need to manually reload and watch the player's eyes dart around. The thing that let me down was the gameplay though: it starts off ok and I wanted to keep going, but it doesn't take long for it to just feel tedious with the way it's just the same enemies over and over but more of them, and the power-ups never get more interesting either in a way that would freshen things up.
Thanks for the review! I will try to build on it in the future
Huh, not too shabby! Navigating these labyrinths took me right back to playing Golgo 13 The Mafat Conspiracy on NES (or perhaps more appropriately, Jurassic Park on SNES?)
The game overall has a very polished and quality look and feel to it which enticed me to play more and more. The concept is nice, but I'd admit I found my attention flagging around 10 levels or so as the levels didn't feel like they were increasing in difficulty in a satisfying way. They were introducing new mechanics but it never felt like things were stepping up significantly: everything was just a bit too easy and bite-size, and the levels just started to blend together in a blur.
Again, while this didn't quite get me, it's not a bad idea, nor a bad attempt as the construction behind the game is solid, so I'd definitely love to see future games from you as you look to have some decent chops.
Hmm, I certainly like typing games and this is not bad as a foundation for that type of game, having some niceties like the text highlights for direction, but the execution left me a bit bored.
Every enemy seemed to just be more of the same, neither escalating the challenge or varying the mechanics in an interesting way that matches their characters (and when it did differ, like the one that makes you type the same one character over and over, it was for the worse, not better). Furthermore, the tension of the chase is lessened by both the way the camera is so zoomed out, and the game just overall felt very bland, lacking pizazz and effects needed to heighten the mood.
It definitely could be something nice, but right now it's just a decent rough draft/foundation I'm seeing.
Also I felt a bit weird that I got caught by the demon but my timer hadn't depleted yet. Unsure if that's a bug or if there's supposed to be a weird desync between distance and time?
Thanks for the review!
I had wanted to differentiate the enemies via the content of the sentences/paragraphs as well as how they attacked. Changing the typing mechanic more than once would have made the characters more notable but honestly I can't think of too many different typing challenges.
I do like the idea of bringing the camera closer to the action and adding more effects, however I did want this game to be a bit more "toned down" in its gameplay.
As for the demon thing: All the enemies will "catch" you if you get too close to them, regardless of where the timer is. The only thing the timer indicates is how long the challenge will last.
God, this song rocks! It's been a year since I've reviewed the game but this track still pops into my head a lot of the time.
Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!
Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.
Absolutely, best of luck for both of us in future productions!
I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!
I'm in this photo and I don't like it.
That's how the meme goes, right?
Still working at it, bit-by-bit.
Age 36, Male
Computer Guy
UMD
Joined on 11/21/06