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FutureCopLGF

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Recent Movie Reviews

21 Movie Reviews

I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!

tscoct responds:

NO WAY I GOT IT???

What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!

Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?

Very nice cartoon.

Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!

Recent Game Reviews

2,341 Game Reviews

Hah, a rather charmingly silly game! Overall it's quite the fun shooter experience, having a goofy but intriguing premise and control scheme, lots of guns to play around with both in shooting and combine, a good sense of escalation as new enemy types are introduced, and amusing little touches like all the combat barks from enemies. A solid game jam result in my book!

It's a silly complaint, but if I were to have any complaints, I do feel like the game lost something as it went on. I liked in the beginning where there's a lot of difficulty in aiming at people while also dodging their fire: it was very unique and a challenge to get used to, similar to other fumblecore games. Later on when you've got a bunch of weapons strapped to you pointing every which way, suddenly you don't need to worry about aiming as it basically turns into a survivors-like where you only need to focus on movement and firing becomes essentially automated. There is recoil to manage but it's rather negligible. Again, I don't know if it would make the game better or worse, it's just something that came to me and maybe something to think about.

This is pretty cool! It's exactly what I expected and wanted from the title and thumbnail, being a mind-bending puzzle game about a pair of cute cats in mirror dimensions. I feel like it does a great job at escalating the difficulty as it introduces more tricks and new mechanics to the levels, and it really kept me on my toes and wanting to see what's next. Very nice!

It's nice and I don't believe I encountered any major issues, but if I were to have any feedback:

*I took a break and was planning to come back to finish it, only to realize it didn't save my progress! Definitely feel like it needs to save progress and offer a level select.

*Wish the levels that have spike-flipping had some sort of signal to let you more easily track when they are going to flip, like a rhythmic sound effect, or maybe a shaky animation telegraph.

*The music is quite monotonous: wish it would change up as you progress and/or be more complex in general.

CleitonEldorn responds:

All of this is gonna be on the final version, the music, save and level selection were already on the plans, and I like the flip platforms feedback.

Wow, this is a pretty cool collab! I love the creativity behind turning it into a pokemon-esque gacha game where you get to experiment with all sorts of combinations and evolutions: very addictive stuff! I'm glad to see a lot of good quality-of-life as well, such as being able to speed-up animations, saving progress, and clicking on artist names to go to their profiles. Great work!

For feedback, I got this:

*For the most part, the combinations of DNA made creatures that fit the parameters, but there were a few weird exceptions here and there that confused me and made me think it was all just random (though thinking about it, I guess those few exceptions were the failures, so maybe it all makes sense)

*I like that you can click on an artist's name to go to their profile, but it's weird that you can't do it on the combination screen, only within the pokedex. Also its not immediately apparent that it's a link since it doesn't react or change when you hover over it.

*I really wish the various actions in the game were a bit more juicy and cool, similar to the fancy animations you see employed in gacha games for summons. At the very least, it's absolutely begging for more sounds to be used: I wanna hear the bubbly swoosh of DNA getting injected, all sorts of clanking and steam and electricity and bubbles for creatures getting made, the flames of the incinerator and the screams of failures as I delete them, and so on! It's asking a lot, but I'd love individual barks/cries for each of the creatures as well.

*Some quality-of-life suggestions: a filter button on the lists to show unlocked entries so you don't need to scroll to past all the ones you haven't unlocked, as well as sorting options for ordering by name, artist, etc. Also, as much as it goes against the nature of the game, it'd be nice if there was a secret option to 'unlock all' so you could just view everything in your pokedex without unlocking it one-by-one.

*I don't know if I fully understand the whole supplementary evolution process: it's neat, and perhaps helpful in some way, but I think it just overcomplicates things and maybe it'd be better if it was just the DNA combination machine only.

Recent Audio Reviews

6 Audio Reviews

God, this song rocks! It's been a year since I've reviewed the game but this track still pops into my head a lot of the time.

Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!

Aalasteir responds:

Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.

Absolutely, best of luck for both of us in future productions!

I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!

Recent Art Reviews

2 Art Reviews

Now that's a nice upgraded thumbnail!

Kinda reminds me of a Smash Bros character intro. "For his neutral special, he wields a GUN!"

I'm in this photo and I don't like it.

That's how the meme goes, right?

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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