I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!
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I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!
NO WAY I GOT IT???
What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!
Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?
Very nice cartoon.
Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!
Hey, this is pretty cool! I love the madcap chaotic balancing act of racing upwards to get away from the lava while collecting as much experience and mana to prepare yourself for bosses and other obstacles: it all makes for a very addictive and challenging arcade experience, reminding me a bit of other games like Downfall (though obviously in reverse, haha)!
I'll admit though, that as much as I like it, there's something about the feel and control of the game that can be rather frustrating. In particular, the flying system feels very unintuitive in that it seems like you can't choose to, say, extend your flight and hover by tapping the flight button, as it seems the fuel is on a timer that starts when you lift off and drains constantly, even if you're not using it, until you touch the ground. How strange! But then again, maybe that's how magic works, unlike a jetpack. In addition to that, somtimes the terrain can be a bit of an annoyance in how spotty it can be and how harsh it can be in stopping you if you just slightly scrape against it.
Hrmm...it's kinda neat in a sort of virtual museum way where you look at cool graphic designs while platforming, but unfortunately I found the platforming more frustrating than a fun challenge due to the incredibly dodgy controls and physics which create all sorts of inconsistencies: for example, trying to jump off of enemies sometimes works and sometimes doesn't, and edge jumping is a constant problem in trying to get to work. Even if it did work properly, I didn't quite see the appeal.
As a side note, it's surprising how antagonistic this game is to the player: that pit trap that you can't jump out of at the end is a hell of a 'fuck you' to the player, haha! Quite memorable to see something like that in a world where most games are overly padded, safe and friendly (but that doesn't mean I'm gonna play this game over to get past it and see what I missed, mind you).
Hmm, it's got some nice vibes going for it, the bus is intriguing, and the gameplay is certainly unique: never seen a visual novel crossed with a Where's Waldo minigame, haha! But while it does have some memorability going for it, I simultaneously found it rather forgettable: the story has some potential to be emotional, but it's been done before and I felt it was too short and static to let any significant feelings develop in me, and the gameplay felt rather token and maybe even disruptive to the mood. Furthermore, I was really let down that there was no ending past the decision from what I could tell: there's leaving it open to let you ponder on it, I suppose, but I dunno. A nice experiment, at least!
I picked the dog, if you were curious.
God, this song rocks! It's been a year since I've reviewed the game but this track still pops into my head a lot of the time.
Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!
Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.
Absolutely, best of luck for both of us in future productions!
I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!
Now that's a nice upgraded thumbnail!
Kinda reminds me of a Smash Bros character intro. "For his neutral special, he wields a GUN!"
I'm in this photo and I don't like it.
That's how the meme goes, right?
Still working at it, bit-by-bit.
Age 37, Male
Computer Guy
UMD
Joined on 11/21/06