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FutureCopLGF

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Recent Movie Reviews

21 Movie Reviews

I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!

tscoct responds:

NO WAY I GOT IT???

What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!

Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?

Very nice cartoon.

Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!

Recent Game Reviews

2,315 Game Reviews

Pretty decent document checking game! It doesn't quite have enough meat to really sink my teeth into in terms of mechanics and newspaper variety, and there could certainly be some improvements to the presentation, such as actually changing the button symbols when the controls are flipped, but the concept is solid and something I'd love to see expanded upon, and isn't that exactly the result you want from a game jam in the end? Not too shabby at all for being made in such a short time frame!

As a side note, sometimes I would get confused as to whether a headline was good or bad, particularly when it involved celebs that I wasn't sure were on the shit list, so to speak. For example, is the president exploding really a bad thing? What if he was a bad president and so it's something to celebrate?

Whoa, pipe bomb! So cool! Jokes aside, this game really surprised me!

I gotta admit, my initial impressions weren't that great as I was expecting more varied and elaborate bomb defusal minigames like you'd see in Keep Talking And Nobody Explodes, or perhaps more appropriate, Terminator 2 on the Game Boy. To see that the game was just the same simplistic password entry over and over was quite a let-down. Still, I figured I should give it a shot...for Miku.

However, as the game went on, I started to get really impressed with the way it kept upping the stakes with very creative twists to the hint system and the amount of symbols/colors/spaces you need to juggle! Combine that escalation with the bite-size nature of the puzzles and I was absolutely addicted and couldn't stop playing! And all of this with some delightful chiptune remixes of famous Miku songs playing the whole time!

If I were to have any complaints, it would be that I wish the save system was better: I had to replay a lot of stages because I was under the impression it was autosaving with every puzzle, not that it required my manual input. It was also a bummer that there isn't a cool graphic or animation of the explosion, but perhaps you don't want to reward failure like that, haha!

Hey, this is a pretty solid Slay-The-Spire-like with an interesting tetris block twist! It's certainly an intriguing concept that I had fun learning the strategic ins-and-outs of, all helped along by the the game is designed with all sorts of tooltips, highlights, animations, feedback and other subtle hints to make it all intuitive and easy to learn. Definitely a great first impression!

If I were to have any complaints, it would be that as cool as the game was, I found myself falling off after a short while. It just felt like it takes so long to get to the good stuff of actually launching big attacks since it takes so much prep work and lucking into getting the tiles you want, and when you combine that with spongy enemies and a huge map, it all can really drag out and tire someone as impatient as me. But I don't know whether that's an actual fundamental issue with the game, or just me being the unintended audience: up to you to decide, and for me to maybe give it another try to see if I change my mind once I get good enough!

Other than that, there are some things I would like spruced up a bit, like the very tiny text that's difficult to read even in fullscreen. But for the most part, this is very promising and professional stuff!

FancyReckless responds:

Thanks for the feedback! You're certainly not the only one that feels like the game is quite slow paced at times and I often get that feeling as well. I'm experimenting with stuff that could improve that, hopefully there's some trick I will figure out to make it more dynamic, but meanwhile I will try to reduce health on some earlier minions.

Recent Audio Reviews

6 Audio Reviews

God, this song rocks! It's been a year since I've reviewed the game but this track still pops into my head a lot of the time.

Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!

SteveMaddenFootball responds:

Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.

Absolutely, best of luck for both of us in future productions!

I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!

Recent Art Reviews

2 Art Reviews

Now that's a nice upgraded thumbnail!

Kinda reminds me of a Smash Bros character intro. "For his neutral special, he wields a GUN!"

I'm in this photo and I don't like it.

That's how the meme goes, right?

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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