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FutureCopLGF

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Recent Movie Reviews

21 Movie Reviews

I recently played Blue Stinger, having always wanted to play it as a kid, and uh, yup, this is pretty accurate!

tscoct responds:

NO WAY I GOT IT???

What the hell, she was hit by a ball when she didn't swing at it, that'd be considered a hit-by-pitch and she should go to first base, not get a strike! This game is rigged! Rigged!

Course, she did then run past fellow runners on base, which should've gotten her out...maybe call it even?

Very nice cartoon.

Some of y'all are under arrest for flagrant color usage in a sketch collab! Haha, just kidding, I don't know the rules. Anyway, really cool entries from everyone: I especially love the really dynamic scenes with fighting and explosions: something about the sketchy nature of them really seems to add to the kinetic feeling!

Recent Game Reviews

1,939 Game Reviews

A decent Suika Game clone with some nice art and effects (I like the fusing animation), but nothing exactly memorable at the moment as it's essentially just a reskin. I was hoping that the pinata theme might mean that there is something about breaking them or whatever to add a bit of unique spice, but no, it's ultimately just a visual theme without gameplay consequence.

The game is also a bit glitchy as I got a double game over, once when the game ended and then again shortly after when I was on the title screen and I guess the game kept going? Also the score text is a bit too difficult to read as its bright yellow on bright blue: better contrasting colors or outlines would help here.

At the end of the day, it feels like the kind of mobile game that is made to trick older folk into buying thinking it's the original, or the kind of game you make for your programming 101 class as a first step into game dev. Not bad, but not good either, just serviceable.

UnitedFailures responds:

I appreciate the constructive feedback :)

We originally had a pinata breaking mechanic but removed it because it disrupted the natural difficulty escalation of the game. Maybe will bring it back if we think of a good way to integrate it in.

Our next update that we'll release this weekend will mostly just be implementing the feedback provided by other commenters and patching some bugs (like the one you experienced o_o). Updating the score text is also a good suggestion, I'll take a look at that.

Pretty neat little arcade game! I had some decent fun, but it didn't take too long for me to get sick of seeing the same geometry over and over. What made it even more awkward was the fact that the random generation would feel very silly, like showing you a chest that you have no way to unlock because you haven't lucked upon a key yet. Another awkward aspect was how every power-up was placed right before something that required its use, turning something that should be exciting to figure out where to use to a rote act. Sure, if you play long enough it starts to bring out some challenging setpieces, but they were few and far-between and it only made the return trip all the more dreadful.

Not bad, but sometimes I wish this was a more hand-crafted precision platformer as it doesn't have the variety to make this endless runner work for me.

Hmm, not sure what to think of this as it feels rather unfinished at the moment, like a prototype for a Slime Rancher-esque farming game, but which hasn't closed the loop yet to create an exciting sense of progression. It's cute and all, but it doesn't take long for gathering money from planting seeds and selling boxlings to feel pointless as there's no long-term goal or purpose to build up to. I know it's a game jam game so I'm not expecting a lot due to the small timeframe, but even regarding that, game jams are mostly about experimentation and finding out a rough draft for a great game loop, and that hasn't been established yet here, so it's a bit of a miss.

Recent Audio Reviews

5 Audio Reviews

Hey, thanks for having me on! I feel kinda bad in retrospect, having somehow simultaneously said so much while saying so little: despite chattering on non-stop (sorry if you wanted to ask more questions besides the first one lol) I nevertheless had so much I still wanted to mention afterwards and was kicking myself for not doing so! Got totally confuzzled at the end too and starting veering off-topic for some reason: augh, I was a nervous wreck! Ah well, you live and you learn: best of luck for both of us in future productions!

Aalasteir responds:

Thank you so much for being on! I am extremely grateful that you wanted to share your experiences. I really enjoyed listening to you. Those were all the questions I had, and I tried my best not to interrupt. I really like your voice, I listened to your episode multiple times and the experience was amazing each time.

Absolutely, best of luck for both of us in future productions!

I've had this stuck in my head for quite some time after playing Mimiquest: what a great battle tune, and I absolutely love the dynamic transition when you make it to the halfway point!

Holy moley, I may not have liked the actual game that much, but this music absolutely slaps: can't get it outta my head!

EDIT: It's now 2/4/2023 and I'm still coming back to this now and then!

Recent Art Reviews

1 Art Review

I'm in this photo and I don't like it.

That's how the meme goes, right?

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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