Whoa, this was pretty dang cool! It definitely feels like a proper game jam game, in that it is certainly very rough with loads of technical issues like stuttering and a lack of general polish due to missing sounds and other effects, but in that it is also incredibly charming and promising with its very creative ball rolling mechanics which were so satisfying to learn and master. Every boss was very creative with its moveset and I loved pulling off tricks like charging up a shot while riding the ball to dodge enemy attacks, eventually getting that sweet and satisfying freeze with pulling off a perfect charge and slamming it home.
It's a bit difficult to give feedback on this because, as said, there is a lot that needs to be polished up, such as the technical performance, and especially in the sound department, which is largely mute. If I were to point out some other aspects, though, it'd be:
*I don't understand why if I fast forward text, it'll wait for me to press again to advance to the next line, whereas if I let text fill out, it'll automatically advance to the next line without my input in a few seconds. I think it should always wait for my input to advance.
*It's not bad, but the second boss is a bit of a bummer in that there is no way to use your skills to make it through faster. While the first boss can be done quickly with proficient charge shots, the second boss is essentially busy work of pushing explosives into the hives over and over and over. Again, it's not bad as it does provide some variety, but I guess I'm not always a fan of these Zelda puzzle-esque bosses.
Again, this is a great example of a game jam for me: sure it's a bit rough, but the core mechanics shine through and just beg to be polished up and expanded upon. Looking forward to seeing future versions of this!