An interesting emotional twist for an idle clicker game! It has potential...but it left me cold from how half-baked it was.
Don't get me wrong, as a fan of games like The Long Dark and Frostpunk, I love the concept of fighting against the cold and the emotional journey it can be. But this just felt so...low-effort and cheap, and I hate to say that because I know how tough it can be to make games, but I'm just trying to be honest. Call me cynical, but it reminds me of those manipulative 'game over' screens you see in arcade games like Final Fight, where the only way to save your hero is to insert more quarters: don't you try and manipulate me!
As said, it has potential and hooked me in at the start: I certainly tried to help the little guy survive for as long as I could. But as an old man with old man hands, I didn't last long, both because of the wrist pain and also because I didn't feel motivated that strongly for how cheap the game felt in its construction.
If I were to offer some advice in how to make this work better:
*I don't think it makes much sense to warm the guy up by clicking on him: what sense does jabbing him over and over make? Instead, perhaps you would warm him up by rubbing the cursor over him? Might be a bit less painful on the hands to do so. Or, perhaps you could do something else like shielding him from snowfall by blocking it with your cursor like an umbrella, or by dragging logs into a fire, or just building and tending a fire in general?
*I found it really disappointing that the temperature seems to drop at a set rate, not being affected by aspects like the sun: would be much more interesting if it was really hard to keep him warm during the night, but during the day its a bit easier, to serve as a nice break for your hands. You could even make it more of a journey by having the weather get more intense as the game goes on, causing the player to have to commit harder.
*Would be nice if the little guy would emote or react more based on his current state, to get you more attached to him. Like, if you get him up to a high temperature, maybe he could smile and shiver less, whereas if he gets low he starts getting scared and shivering violently. Could also just get spooked by changes in the weather and such.
*For a clicker game, it's a bit strange that there's no sense of progression or upgrades like there usually is. Going off of an earlier suggestion, maybe you can upgrade his campsite with blankets and a fire if you get enough clicks, and that's a necessary strategy to keep him warm enough as the game gets harder later on when the weather gets worse.
I hate to be all cynical, but this really just feels like a trick, using emotional manipulation to try and elevate a very low-effort game. The concept has merit, though, so that's why it's so disappointing to me: would love to see it revisited and done justice.