Huh, this was pretty interesting and ended up hooking me more than I expected! I'm not one for RPG Maker games, but the wild world you've constructed in this was very intriguing and kept things fresh with so many perspective/map changes, cute characters, goofy dialogue, dramatic cutscenes and so on: it's quite the crazy ride and looks like a lot of effort was put into it!
Having said that, there were a lot of rough spots that made it difficult to continue on, despite how weirdly attractive the world you've made was:
*While I did try to enjoy the ride, I couldn't help but feel like I opened up a book right in the middle and started reading. Just that awkward feeling where I don't know these characters and the world as well as I think the game expects me to. Maybe I'm wrong and it is just intentionally starting 'in medias res', and nevertheless I do feel like I got the gist, but still, the vibes just felt off, like trying to butt into a conversation between friends.
*The pacing started to get thrown out of whack as the game progressed. Going through the dungeon the first time was interesting, sure, but oh my god you need to backtrack through there over and over and over! Also I hated how I got this key that I want to use now, but I keep getting interrupted by Peter and Eva chaining phone calls one after the other! And that big maze level almost made my eyes glaze over: boy did I feel lucky making it out of there without too many wrong turns since I would've quit otherwise.
*Kinda wish the game had a little more to it than just walking to talk to someone, over and over and over. Don't get me wrong, I'm not asking for the game to have unnecessary combat shoved in there, but I do wish there were a few more puzzles or minigames or special events or something where I actually need to use my brain and feel like I'm playing the game instead of doing busy work.
*There were a few times the story confused me. For example, we found a pass to go on the trivia show from a nervous kid, but then Noir took it and dipped, leaving us high and dry. If that's the case, why are we then allowed to walk into the waiting room and attend the gameshow? Shouldn't it be Noir, because they've got the pass? Why are we allowed in?
*There were also some weird technical issues, like the time limit for the trivia gameshow wouldn't function properly. I'd answer a question within the limit but then before he states the next question, he says I ran outta time...and then he says it again! Very weird.
While I had some rough spots, I do still think the game has a certain attractive charm to it, so well done in that regard! As said, I shy away from a lot of RPG Maker games because they typically are just generic fantasy stuff with lots of exposition before gameplay, but I like this game's weird world and how quickly it cuts to the chase. Lotta potential here!