Hey, nice to see this pop up again! I'm a big fan of beat-em-ups and I'm glad to see this chugging along and with a lot improved from the previous version! In particular, the visuals are stylish, hitting enemies feels nice and chunky thanks to the sound effects and hitstop, there's a decently strategic moveset you can use to crowd-control or style on enemies with juggles, throws, parries and so on!
That being said, as a fan of a beat-em-ups, I can be tough to please, and there are still a lot of rough aspects to this game that got in the way of my enjoyment. Here's some feedback in regards to that:
*Controls felt really unresponsive and finicky at times. I'd dash when I was just trying to walk because the double-tap buffer is too generous, I'd grab someone when I didn't mean to or not grab someone when I felt I should've been able to, parries would come out when I didn't time it properly at all, my character would take forever transitioning between a grab-kick and a throw, and other oddities.
*While it's fun to punch the standard enemies and the bosses, I really hated the other enemies like the bats, slime, and mini-bots. You can't hit the bats without being hit back, and the slime and mini-bots explode on-hit or on-death. Why do they exist? They just seem built to annoy and I would prefer them removed from the game altogether.
*Enemy AI could be really glitched and act weird, getting stuck in the air or getting a punch off despite being interrupted and so on. In particular, the boss would be doing his spinning psycho crushed and suddenly freeze in one place but keep spinning, becoming almost untouchable until he eventually resets himself.
*Game didn't play the music properly when I first tried the level, only playing it on a retry?
*The controls menu text is impossible to read if you use a controller because the text starts overlapping: consider using symbols/images for the buttons instead of full words to help with spacing.
*There are some minor graphical issues like the enemy shadows floating in midair that doesn't make sense based on what the background looks like.
*I couldn't figure out some of the moves. For example, if you're holding block and then press a direction, I thought you would evade, but that requires pressing the jump button as well which seems needlessly complicated. Instead, if you do those buttons, you sometimes shift your stance or do a mini-dash or something: dunno what's going on there, some sorta parry dash or something?
I hope you keep on chugging along with this! It may be kinda unpolished and janky, but it's certainly got potential and I'm always down for a new beat-em-up!