As a big fan of Dungeon Meshi and diner games in general, this was right up my alley, and I enjoyed it a whole bunch! It says that it's a game jam game, but it feels like a very polished and complete package to me: cute story and characters, intuitive design, fun minigames, interesting concept of acquiring ingredients, bonus trinkets, good escalation of stakes and difficulty, juicy and stylish presentation, solid beginning and end, and so on! Great job!
Despite all that positivity, though, there were some parts I wanted to give feedback on:
*You have my sympathies, but the fact that the web version freezes up makes for a really bad first impression, and I don't blame people for being frustrated. Were you not able to catch this in testing? Luckily I was able to download the desktop version.
*I was really unsure whether I would complete this game at first because I was really disappointed at the lack of some features: where's the need to handle customer patience, where's needing to juggle different orders in a day, why is it impossible to screw up, and so on. Luckily I stuck with it due to how charming the game was, and I was surprised at how it still remains a challenging and engaging game in spite of that, but I wouldn't blame some people more impatient than I not willing to give it a chance when they see how little it evolves the first few days.
*The script for the game is riddled with inconsistent and strange capitalization which gives a bit of a bad impression.
*Perhaps the game is already challenging enough, but I found it to be a bit of a cheat that the timer stops during the cooking minigames. It doesn't stop during other actions, like when you're selecting ingredients, so why not during the minigame? Surely I should be rewarded for getting skilled at getting through them quickly.
In the end, I made 34 orders and got an A verdict. Ah, dungeon food!