Man, I really liked the idea behind this. Having to manage a cafe that caters to deadly killers? What on earth could happen? Maybe you need to deliver food in the middle of a gunfight with bullets flying everywhere? Maybe you need to mop up blood from the constant fights in addition to food service? Maybe you need to keep everyone fed or else they start fighting? Maybe you join in on the fighting to calm them down? The possibilities had me excited for what was in store!
Unfortunately, what I found was rather underwhelming. I don't want to be mean, but how on earth can you have a food service game where customers have infinite patience, only come one at a time, and don't make orders and are satisfied with anything you give them? It goes against all logical expectations! The game is just so easily exploitable by filling up the plate with every single type of food and giving that to everyone for maximum points, because apparently you get 10 points per food. I quickly found myself losing interest as it all just felt so pointless.
I guess I got surprised by how the game turned out, but it wasn't a good surprise. It felt like a real nothingburger, if you pardon the pun. Please revisit this concept in the future and do it justice: I'm a big fan of cafe management games and I think one set in Madness is a novel idea!