A pretty decent game with an interesting presentation and kooky atmosphere that is kind of let-down by various small things.
As said, for the most part, I think the game had a solid first impression with its colorful, goofy world and premise. While the world didn't blow me away as I kept getting further, there were some interesting obstacles here and there, a dungeon with a boss fight, and a funny ending, so it was a decent adventure all-around.
But man, there were just so many little annoyances with this game that make it really wear on me, death by a thousand small cuts style.
First was the jankiness of the controls. There were a lot of times where my character would get stuck on things in the world that were very odd and strangely placed that didn't feel like they should be blocking me. Firing was weird as well where the game allows you to keep firing, but no bullets come out unless you wait long enough between fires (why even allow us to fire if nothing can potentially come out? it just makes it feel bad and confusing) There were also times that my character would be very unresponsive in weird ways. I didn't like that you couldn't move diagonally, and if you try, it leads to weird results: for example, if you hold left and press up while holding, you'll go up, but if you try and hold up and press left, you'll just keep going up. Furthermore, if you're next to a wall and pointing away, and then press a direction into the wall, your character will not face the direction you point, they'll just keep pointing the original direction (nothing bad, but just strange).
Looking past the controls, the world also just felt kind of bland and repetitive. The game isn't big, there's not many paths or places to go, and none of the screens really offered any interesting arrangements of enemies to fight or puzzles to conquer: most were just very basic and slapdash with only two very simple enemies to battle (not counting the boss). Despite going into different locations like a dungeon, it didn't help either that the game just kept playing the same one song the whole time, further intensifying the repetitiveness of it all.
It certainly shows some promise and is impressive given the time constraints and such: just needs a lot of smoothing out and more interesting gameplay to make it more interesting, to me at least.