Oh man, I really want to like this, but I felt a bit mixed about it. On one hand, I like the concept and overall presentation of the game: the hectic juggling of managing your patients while dodging all sorts of obstacles, all while listening to the funny bit-crushed voice sampless and manic sounds/music, made for some fun times. There's definitely a lot of style to this game, and I do feel it has a good concept to work around.
But during it all, I just felt so annoyed at the randomness of the game, as it felt like the ability to treat patients wasn't up to me, but sheer luck. So many times there was a patient that needed a heart or some color of medicine, but in all that time, it never showed up in the first place, dooming them without my involvement. I mean, the game does a great job at spawning a toilet immediately when you need it: why is it not the case for anything else you need in the game? I know you can probably just say that I'm being too much of a perfectionist or something and that the game is light-hearted and you should expect to lose some, but the game doesn't seem to agree with the whole score-tracking and such. But even putting that aside, there was the frustration with not even knowing I could empty my doctor's hands of useless pickups at first, and the hitboxes being annoyingly small that made my doctor not pick up items they were right on top of, all giving a feel of clunkiness to the movement and controls.
Again, I really like the idea behind this game, but I just felt like the execution left me frustrated, so I'd love to see it revisited. Maybe a sequel in the future, perhaps for the Sega Saturn instead of the Master System this time?