Decent text adventure! Graphics and general aesthetic were very interesting with this weird grungy collage feel to it, though I felt sometimes it worked against itself since it made it very difficult to parse (and the way the font would get chromatic aberrated at times made it physically painful to read). Also while the game has some cool reactivity and variability between playthroughs (reading the letters in a different order for example) it also had some weird consequences if you did things out of order like opening the window/cleaning and such for the apartment. Not to rain on it, but it did ultimately feel a bit lacking to me: not necessarily bad or anything as it was still a positive experience, but it didn't really have anything special that stood out to me that hooked me into playing more. The most special aspect it has at its moment is it graphics, but as interesting as those are, they actually made me a bit conflicted as stated before with its damaging its readability. Without that, its 2nd best attribute is its humor, and while it is not too shabby with its funny dialogue and amusing events, I dunno if it's enough to make it stand out from other visual novels. I understand I might be being a bit unfair and holding it up to a higher standard than necessary based on previous entries from you which I felt were a bit more interesting. Again, though, it was still a positive experience and I am still interested enough to see where this goes a bit more: just not sure how much longer.
By the way, I do wish it also had some quality of life changes, such as hitting a button during a text scrawl to speed it up, and the ability to resize the window to be larger because playing this game now is like playing a game for ants: so tiny, haha!