Pretty goofy and fun brawler! I definitely love a lot of the actions you can take: throwing around propane tanks for big explosions, picking up enemies and going to town on them, comboing the heck out of them while blood flies and big meaty thuds resound, it's great stuff! I also appreciated the enemy design on display, as there were more than just dummies to fight, but also big heavy dudes with slow attacks, jumping ninjas, helmet chargers and so on. Was surprised to see how big the map was as well: I thought the street with cars was actually a barrier, but lo and behold you can leave the park and go beyond. Definitely made for a fun time of just stomping about with reckless abandon.
There were some frustrating aspects to the gameplay however. In particular, I felt like the enemies were very spongy and it was very difficult to determine when they were dead and how much damage I was dealing: I could pick up an enemy and whale on them for so long and they just wouldn't pop (and speaking of that, it was very annoying that there was no way to drop/throw an enemy you've grabbed, leaving you stuck like that). And while I liked the variety of enemies, I only felt like some of them were fun to fight: for example, I appreciated the big-telegraph/windup that the big guys had, but I hated how a lot of the others had no such telegraph at all. Also, as much fun was it was to whale on enemies, it felt a bit directionless and I had no idea if there was a destination or objective to work towards: there was a timer, but I dunno what it was timing. Camera was also a bit wonky and could use some smoothing or more control to it.
I definitely think this has a solid core to it: with maybe a bit more direction/story, ironing out of some of the control issues, polishing up the enemies and balancing health/damage levels, this could become a big beat-em-up hit!