Very solid and fun game! Everything about this game felt very well put together: loved the presentation and animations (especially for how levels start and end), loved the slick way the characters felt to move around, and I loved the manic plate-spinning split-attention gameplay and how challenging it was. I also really love how the game keeps the novelty and pace up by constantly introducing new obstacles every level: I expected it to reuse the normal guns/lasers a few times, but lo and behold, every new level impressively had some new gimmick to contend with! I also appreciate, despite how short the game can be, that a save system was put in place so I can come back to finish this soon, haha.
In terms of anything bad, there wasn't much: for me personally, I felt like some of the levels were a bit out-of-order in terms of rising difficulty, but I could easily see that being very subjective. Also it was a bit confusing at times when you hit the flower once and it gets in that half-way color state: in the heat of the moment, sometimes I would lose track of what color orb needed to hit it next, and there was no way to tell besides memorization since the flower is 50-50. Oh, and I found it very difficult to see the HUD elements like the score/health bars: their colors blend in so much they are barely visible to me. Overall, great work!