Argh, I feel like I really like this one, but I admit I felt a bit conflicted! While it had a bit of a rough start where I didn't understand how the game worked, it didn't take too long for the game design to clue me in to the mechanics through the way the levels were designed. From there, the game whisked me away with its slick and smooth gameplay and I was having a blast! The graphics, while minimalist, I felt did a great job at adding a lot of punch and pizazz to the game with the way the character bends as they move and shakes as they get damaged, and the special effects for collecting objects and such. I definitely think the game concept and core is solid, but the execution felt a little messy to me. The kicker for me was the level design: while a lot of the levels felt well designed and fun to play, the difficulty curve was all over the place with tons of super hard spikes inbetween super easy levels. Plenty of the mechanics that got introduced, like the turrets, just felt super annoying to fight against. While I did get frustrated and stop halfway, I do feel like I want to revisit the game just because of how good it felt to play in general, so well done in that regard!