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FutureCopLGF

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Neat game! Good puzzle mechanics that are introduced intuitively through the level design. Bit drab of a game with only a few sound effects, no music, and not much pizazz or subtle touches to it (though I did like the subtle eye movement of the blocks when they jump and move). Bit annoying that the level doesn't automatically transition to the next level, instead making you select it, and that it doesn't seem to save your level progress between sessions. Still, it flowed well and the levels were good, even if it was similar to other games I've seen before.

Very cool game! Loved the combat and sense of scale that the game gives through its world, logs, and save/kill mechanics. Interesting story that looks like it has a lot of depth to it as I got further and further in regards to choices and multiple paths. My only issue with the game is that I felt like the story only really picked up the pace and hooked me once I got to level 2, and that took a long time as level 1 was fairly large with tons of reading logs that dragged me down. I feel like level 1 should be downsized a little bit to make a more effective hook: this would make it so you get to the cool boss fight and main plot faster.

Holy mackerel: I'm new to this series and I'm in love. This game is smooth like butter, and I'm not just talking about the incredible number of frames in the animation. I just couldn't freakin' believe it when I started moving around! When a game is fun and all you've done is run and jump around in the tutorial zone like Mario 64, you know you've got something special on your hands, and that's exactly what happened here. I didn't just stop there though, the levels were great and so bloody invigorating to get into an incredible flow with movements that would put Sonic and Titanfall to shame. I was stunting on enemies harder than Dante with the combat which flows with the movement to juggle like crazy. Not only that, but the game controls like a dream and makes all the movements so intuitive, like how you can run a loop upside down just as well by holding the initial move key or by changing the move key at the peak: it works either way! The cherry for me was the excellent hit-freeze on hits, especially charged hits: god those feel great! Bravo!

Neat puzzler! Very cool mechanics that I felt were introduced in a very intuitive way through the level design and level titles giving hints, among other subtle things. I thought I wasn't gonna be able to keep up with the difficulty spike, but I made it through thanks to the good design! Loved the little touches like the way the goop falls through the hole at the end with the cool circle wipe transition. I wish it went on longer though! Though then again, it was starting to get pretty hard, so maybe it's good it ended before I blew my brain up on even harder levels, haha.

Really neat game! Love the presentation of this: the way it flows straight from the title screen, the way the hair trails behind, the cool effects for collisions and such just give it so much pizazz. Gameplay is pretty neat as well as you try to dodge obstacles to keep up your downwards flow. One of the mechanics I like, being the mantle, can unfortunately sometimes get in your way when you're trying to move around sometimes: maybe too much of a good thing, haha. Would love if the world changed more as you get deeper and deeper, like getting dimmer or different plant life and enemies: I feel it would be really rewarding and push people to go for high scores (unless it already does and I just didn't get deep enough, but I feel like by 500+m it should start changing up).

Not too shabby. Fun to walk around the world and see the interesting things in it. Only problem is that it's so interesting I wish there was more I could actually interact with: people to talk to, interesting stories to overhear, activities to play, etc. Something like the old days of Lego Island, if anyone gets that reference. As it is, you can't do anything, not even bump into people. Even if there aren't any interactions to be made in the full version, I wish there were more subtle touches like the sound of rain changing when you walk into a building and such to really bring you in tune with the environment. There's also a bit of a performance hit that affects the mouse sensitivity when you look certain ways. Would love to see this cool city fleshed out more!

A bit strange to call it a tower defense game when you don't build towers and don't defend a tower, but nonetheless, it's a fun little horde game and I understand the naming despite the confusion. I had a good time for around 15 waves or so, but by then, it kinda wore thin as it didn't feel like the powerups or the levels or the enemies were expanding in significant ways fast enough to keep interest. Still, the game has a nice, all-together good feel to the art, sound, animation and design that I think with some additional content such as new mechanics, enemies, levels and such it could be really great!

DagonDev responds:

Thanks for the feedback!!

Very interesting game! Reminds me of a fumblecore game where the point of the game is that it is intentionally confusing to understand which gels perfectly with the eldritch insanity angle. It was a bit annoying that I couldn't really figure out what was going on, what with the HUD being whatever the heck it was, but I feel like that's kind of the point and I did make it to the end eventually by remembering the punch button, so it works? Haha.

Outside of the intentionally confusing bits which I was fine with, some of the jumping mechanics where a little clunky and could get you stuck in platforms, as well as getting stuck in some death loops by respawning in a bad position. Other than that, very cool experience!

Man, I really want to like this since it gives off such a good sense of style through the cool presentation and great concept. At the moment, through, the game is really hard really fast, requires some unintuitive movements, glitchy (I keep dying when transitioning between screens randomly) and I can't make much progress. Hopefully I can come back and finish this sometime, since the game looks so interesting!

Incredible game that gives off a real sense of professionalism! I'm not familiar with the source material, but I loved the various mini games that were in this as they all were so charming due to the great graphics, music and sound! There are some oddities for me, such as how it looks like you can get to the last level by pressing up on the selector, but you have to keep pressing right instead. Also while the ectoplasm collection is memorable the first time, it kinda wears out its welcome as fighting against the momentum of the jar is a bit frustrating to have to do multiple times over and over. The goat mission was a bit frustrating as well: dunno what the point of holding Sarah was as she just got in the way, and the hitboxes of the goats were annoyingly deceptive to hit at times. I was expecting an awesome boss fight at the end there with the whole summoning thing but it just ended: I'm probably missing something since I don't know the film. Anyway, those gripes are quite minor since I really enjoyed myself nonetheless, and look forward to more from you!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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