Man, maybe I'm missing something, but I bounced off of this game hard, unfortunately!
The game does show some decent promise to it. The interface is pretty well-constructed and intuitive, and the game has a rather stylish look to it with a nice sense of energy from the music and effects. The gameplay is also rather...uh...unique, which did draw my attention, but...yeah, I just didn't know what to do with the gameplay!
I love tower defenses because I love puzzling together a perfect formation that counters what the enemy is throwing at me, factoring in stuff like arranging towers in a way that effectively uses the territory/ranges that they cover to synergize with each other and promote their strengths.
With this, though, all I had to work with was two towers that were both the same thing, being melee attackers with one being slightly stronger and more expensive. There was no way to arrange the towers so that they could cover or synergize with each other or...anything! Placement didn't matter: all I could do was arrange a line of meat that the enemies would just walk up to one-by-one and pummel. It was so bloody boring! It didn't help either that the first level goes on for so damn long, especially since you barely have any tools or units to play around with.
I dunno, maybe I'm missing something, but it felt like that's all I could do beyond healing or throwing bombs which felt lackluster. As a side note, there were also some minor issues like how:
*I wish the HUD would make it more obvious what units you can buy and what you can't by making them brighten up when you have enough cash.
*I wish you would just display the health bars above units instead of having to click on them to get a health display for just one of them.
*I was a bit puzzled why some of the units had more health than each other despite being the same? Is it just random? I don't think I upgraded them or anything, just feels silly that a win could be up to luck.
*I also found the music to be way too loud and was praying for some sort of options menu where I could fiddle with the music levels, but alas!
As down as I'm being on the game, I want it to be good as apart from the bizarre game design, it does look pretty neat and shows some promise!
EDIT: Hmm, while I still stand by the game having a pretty rough first impression, I tried revisiting it and I do think it gets better as the levels go on, with towers having limited aggro capabilities so things become a bit more frantic and strategic, so it does have that going for it. There are still some slight annoyances like how I wish I could right-click to cancel whatever I have currently selected and if I could see health bars at all times, but still, it's better than I thought!