Pretty neat game! I enjoy the crazy fast-paced nature of the game, what with how every level turns into absolute chaos as all sorts of obstacles and hazards get introduced: the randomness of it all really keeps you on your toes, forcing you to improvise as best as you can! I easily found myself getting hooked to the game from how bite-size the levels were and how quick it was to immediately retry upon death.
I had fun, but if I had some complaints:
*While the randomness does keep you on your toes in a fun way, it has the downside of making the game feel very repetitive and like you're not progressing: replaying a level is just as different of an experience as moving to the next level, so why bother? Yes, the levels are different from each other in their geography and do escalate in subtle ways, but it just doesn't feel that significant compared to the random events. Furthermore, the randomness calls the scoring system into question, as it can just be up to luck as to whether it gives you a series of easy events that let you do it quickly.
*Sometimes the randomness can totally screw you over, such as when the game spawned two antennas I needed to align within lava, making it impossible to do so without dying. This wasn't even a justifiable punishment from being slow and letting the lava rise too high, as the antennas were spawned way at the bottom of the screen practically where the lava started, so it felt incredibly unfair.
*Slight nitpick but I found it weird that unlocking the exit doesn't give you a message or signal like it does for every other event: you'd think it would be something to celebrate, but you can easily miss the fact that you've unlocked the door because you're too busy trying not to die!
Still had a nice time, though, and I found it an interesting alternative take on the gameplay of your previous entry, RPG MK II!