Pretty cool story game you got here! Definitely reminded me a lot of those other 'death game'-esque stories like the Nonary Games, you know, where it's some motley crew of characters stuck in some mysterious place they're trying to escape, solving puzzles while their personalities clash and they get picked off one-by-one and so on and so forth. In that regard, this story was pretty cliche and not breaking any new ground, but hey, I was still very intrigued and wanted to figure out what the heck was going on, so you got me there! It also helped that the game has a solid sense of presentation too, and everything felt pretty smooth.
While the initial impression was solid and I was enjoying watching events play out, I have to admit that the game started to lose me. I could forgive a lot of things, such as the cliche setting and Deviant Art Fanfic OC characters as explained before, but the thing that ultimately ruined the game for me was the pacing: the story just moved way too fast that all of the deep emotional beats that the game tried to hit just came off as very shallow!
Don't get me wrong, I think writers should try to be concise, but it really didn't do this any favors and I couldn't take these deaths, redemptions, betrayals and twists seriously when they happen at such a lightning pace. Take Bree for example: even though I could see the whole 'jackass with a hidden heart of gold' coming from a mile away, it would've been fine if it played out slowly, but seeing Bree go from enemy to changing heart and gushing her whole back story at me in just two interactions just felt silly. It's impossible to take things like the hard-to-remember character's death seriously when we've known him for just a few minutes: it actually makes total sense that we'd barely remember them!
Now, credit where its due, I still was compelled to get through the rest of the game despite these pacing issues because the whole setting still intrigued me. But that's where another issue raised its head: the ending felt incredibly unsatisfying in that it didn't explain anything nor provide a believable emotional conclusion. Maybe it's just my bad luck for making the wrong choices or something, and I understand that the game implies that we should play it multiple times, but with no way to easily skip/fast-forward dialogue, I can't see myself retreading all of that ground just to see if a game that already let me down might not do it again.
Apart from all this, I do wish the game also had a bit of quality-of-life, such as allowing you to pause and save at any point, though it's not too bad as the game does a decent job at providing breaks. Also I wish the gameplay was a bit more involved beyond just talking to people: would've been nice to have some puzzles and other interactions.
I was also curious about the whole possibility to skip interacting with characters in the break periods: I wonder if that is supposed to be some sort of fast-forward to let you continue if you've already done them before, like a convenience feature, or if it's just a weird decision because you wouldn't be earning points to influence the ending.