As it stands right now, it feels like a decent alpha prototype for a Fire Emblem/Advance Wars-esque tactical game, but as an actual game it feels severely lacking. The game is functional, but just very basic with no satisfying feedback or special effects to the attacks and other actions (it doesn't even have a victory screen when you beat a level, for example). It also doesn't help that the game is very slow and middling due to the low damage numbers and the small trickle of money which prevents you from being able to experiment with buying other units. There was also a lack of any interesting abilities, and no story/objective to it all to hook me. Again, I think this could be something decent as it has all of the core structure necessary for a tactics game (for example, I liked being able to preview enemy move distances by clicking on them and such) but it just needs more time in the oven to have something special or interesting about it. (As a side note, I am coming at this from a single-player perspective only, and I did not try multiplayer).