Pretty cool game! Reminds me of stuff like Shin Megami demon negotiations where you have to get a grasp on the person's likes and dislikes and then answer appropriately. The three interviewers were set up cleverly in terms of difficulty, with the first being easy (just answer badly), the second being medium (reverse it and answer correctly instead), and the third being a more difficult wild card. I liked how you could gather a lot of clues on their personality not just from the questions and dialogue, but the posters and such around them as well. Definitely was a lot of fun to figure it all out!
For minor feedback, I did find it odd that, for the actual gameplay, the buttons were nice in the way they get highlighted and react when you hover over and press them, yet the buttons on the main menu are static and boring.
I must admit, my first playthrough was a bit confusing, despite me liking the game overall. I felt like I grasped exactly what needed to be done in terms of answers, and I think I only had like one question go wrong for Angelo and two for Greg, and yet I still had them head over heels for me. On my second playthrough I did the same general approach but did it more perfectly and that worked out as it should: I dunno, just felt confusing that the game is so overly difficult it pushes you to be completely perfect for a good ending: might be better to have some wiggle room or a middle ground to let the player get a few wrong without outright failing, or know they're on the right track. For example, instead of Angelo loving me despite getting 99% of the questions wrong, maybe have him say 'well, you did pretty bad, but eh, there's something about you I liked in the end, so I say we hire you'. More gradient variations in dialogue, essentially.