Not too shabby! I do like the gameplay and while I was initially a little confused by the tutorial info text dump, I was impressed at the attention of detail you've given to the HUD and UI elements, as well as general presentation, since it really allows the player to soak in the mechanics and learn everything in a visual way. That being said, I did dislike how despite being able to hover over a player to see how far they can move, you can't also see how far their attack/spirits can spread as well like how games like Fire Emblem do. Also, I felt like the game was really slow: instead of being short and sweet puzzles, it was long, tedious chase sequences where you need to keep waiting and waiting for way too many turns, watching the enemies move and their spirits spread in, and out, several times. When I lost, I couldn't convince myself to continue because I would have to wait for so long to finish a level. Basically, I just felt like the difficulty spiked too early and levels go on too long, but otherwise, the game seems very well put together.