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FutureCopLGF

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A nice little rock-paper-scissors puzzler that has a good amount of scenarios in it! Would love to see this concept expanded upon as I think it really has some legs to it and could lead to some great combat. At the moment, the game is pretty decent, though a little bland due to lack of polish and little touches like feedback, but it is a jam game, so not too shabby.

PeterMX responds:

Thanks for the feedback!
Yeah, I need to work more on polish, a lot of people recommended that. I'm busy at the moment so hopefully later I'll make a better game.

Very cool presentation and dedication to reproducing that genesis feel! Felt like you covered all the bases and have a good core engine here that you can work with. The only unfortunate thing for me is that, it might almost be too good of a Sonic clone in that it has all of the things that should probably be improved upon nowadays (slippery movement, camera/player positioned to not allow you to see obstacles in time, etc). If you agree, I'd love to see this improved upon and given its own unique voice!

Jekdersnek responds:

Hey, thanks for the feedback! I totally agree with you, I definitely wanna give the game more of its own image and hopefully remove a lot of the issues associated with Sonic games, if I ever get round to (re-)starting this project amongst all the stress with uni. :)

A little clunky for me at the moment, but it shows some good promise with an interesting premise that I bet would blossom given more time than a week. I couldn't really find my way through as, while the battles are very quirky, they do not seem to offer much interesting strategy or uniqueness to them. Moving around the world had me getting stuck to walls a lot as well. Would like to see more from this eventually!

maxrobert responds:

The controls in the overworld are clunky and I believe if we'd change the control function-ality it would certainly work better(move and slide (hint hint etc)). It is a proof of concept/small experience sort of game considering the game jam nature of it and all. You are on target in your evaluation. The items really saved the game and improved the strategy of it, thanks to programmer Alexander who was the big brains behind that feature(plus overall systems/shaders in general) as I was the 2d cell animator/implementer music composer/generalist programmer dude, so certainly the battle system and game overall could use some added features/work for sure. Thanks for playing!

Really surprised me and had a lot of fun with this! While the game is rife with typos and awkward language, once you get past that, the game has some creative puzzles to get through in each room. I especially enjoyed the inventory system which allowed you to move around items, combine them, write down notes, and so on; felt so cool!

T-StudioGames responds:

Thank you

I think there's a decent core of a game here: movement feels pretty good (sometimes the jump can act a little funky), graphics are bright and explosive, and the shooting is nice. I feel like it just needs some extra touches to make it really stand out as it feels really dead and dull to me after just a few levels. While there is a nice variety of enemies in the end, the levels are very samey and don't change, the soundscape is very empty leading to a hollow feeling, and there is no significant story or progression in place to drive you forward. With those in place, I feel like this could be really great.

Citybuilder14 responds:

Thanks for the feedback
This is only a small demo so some of the features you mentioned would be in a full release

Really caught me off-guard with how experimental and crazy this game was. I almost switched it off from how weird and jank it was, but then it grabs you with the sudden creepiness, and then flips you off and goes off-the-walls nuts. While I love how it progressed, I felt like the bullet hell section was way too hard and I could only make it to the second boss (though I gotta give credit for how, even though it looks jank, you still had forgiving mechanics like how only the center of your character counts as the hitbox). Definitely a game that only uses jank as a disguise, and not actual lazy design.

Notabla responds:

Thank you :)
It really feels rewarding to see these few people getting past the first part and actually getting into the game ^.^

Really cool and stylish game; all around solid art and music, with some great arcade style gameplay as well! Gets a little repetitive as the enemies, while diverse, don't actually give significant strategic variety, and the only boss, which was great, is at the end. Levels feel really cramped as well and don't allow you to move around and dodge fire. Still, for being made in a week, this was some great fun!

Jack responds:

I'll see what I can do about improving strategizing around different types of enemies for our next game. Thank you for playing!

A nice little puzzler all-around! The tutorial was a little confusing for me, but I got the hang of it eventually and got pretty far. Could maybe change up some of the art elements to make it more obvious: for example, why do the walls kill you when the spikes are on top, not on the side, why do pots not stop you when they take up a tile (consider using something like moss if you just want to pep up the floor), why can't you go backwards in the teleport pots, etc. Also, the game was pretty laggy and glitchy for me: the 'switch ghost' kept freezing up on levels for me, making some situations unwinnable.

ouzzgame responds:

Hi!
Thank you for your comment! ;-)
- Normally, spikes all around the scene kill you.
- Some pots are parts of the background, so they can't stop you...it's maybe confusing...
- Teleport pots are one-way. But it's a good idea to make two-way pots

- Flash games in web browsers are often slower than the mobile versions. Because of the number of layers, and animations. You can't take advantage of all animated things in the game with the flash version. If you want to test it on iOS send me a private message to get a PROMO code to download the game for free on the appstore!

A cute little game that surprised me with its twist, but I feel like it didn't capitalize on it enough as it was over as soon as it started. I understand it is a game jam game, though, so I don't want to be too harsh or anything: take it as a compliment that I wanted more cuz it really grabbed me!

DavidMarchand responds:

Don't sweat it, thanks for the compliment!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

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Joined on 11/21/06

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