I think this is a pretty cool idea, but I felt so confused playing it. There was no tutorial for the controls (I didn't realize there was a throw button for a long time) or easing in to grasp the situation, and it never felt like I was able to have any effect on anything and I was just doomed to die without accomplishing anything. If that was the intention, kudos, but I assume there must be a way to win. It might've been my own fault as when I read the concept, I assumed it was going to be a Sim-City/Starcraft type game where you view the town from above and click on things to manage, but instead you control a little guy in a gigantic city. Because of that, it was chaos and I could never tell if I was having any effect on anything since it took forever to get around and I couldn't see far or wide enough if any of my actions were having a large-scale effect. A lot of times the game would just end with me catching the virus for no reason from what I could tell and I'd die (there was a little bug where you can live with 0HP: you only die if you go into the negatives for some reason). Again, I think this is a neat idea that could definitely work if maybe it was structured a bit more and didn't just chuck you into the deep end.