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FutureCopLGF

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Wow, I really liked this puzzler! Felt like the design of it was very intuitive, even more so than Terry the Skeleton. While I miss the action and story of Terry, I do like the slow, methodical strategy of this game as I feel it allows me to use all of the mechanics more effectively, especially when it comes to switching between the two types of movement, and dealing with witches, who I think are a bit annoying in how they can just fire anywhere instead of in a set pattern like everyone else. My dream would be to make it all under one game, where normal mode is Berry and Terry would be the challenge mode you unlock after your intial playthrough. Great work on putting this together!

amidos2006 responds:

Thanks :) I was thinking about that with different characters to select from :)

Deceptively simple at first in terms of graphics and design, but underneath it all lies a fun, chill puzzler! Great level design, cool music and satisfying progression makes something as simple as sliding around become really fun. Nice work!

AdityaChaudhary responds:

Thank you

Awesome puzzler you've made here! Love the really smooth and professional design you have to your games where everything just feels great and flows so well, both in a graphical sense and the way the game mechanics are intuitively introduced through the UI and the level design. Could maybe use a bit more of an intro or intermissions in the game to let you know of the setting and other things as it does have a bit of a 'lonely' feel to it at times (though that may be intentional due to the space/Mars theme). Anyway: this is top shelf stuff! Also, while its not related to the game, I appreciate the insight you provide in the game design through your posts and would love to hear more!

Rarykos responds:

Thank you very much! We've spent a while making this one. I'm glad it feels polished, although I'll have to sit down and make a small update for bugs and some content we came up with. Yeah, actually a kind of a tiny intro would be best! I'm working on a proper postmortem for the anniversary. There will be at least an instruction how to repeat what we did. Thanks again for writing!

Really fun game! Really intuitive design as the game slowly introduces the mechanics bit-by-bit through the levels and keeps ramping it up with new enemies and cool story pieces! Great sense of progression! I like the way the game combines action and puzzler as it allows you to move fast and make as many moves as possible within the limited time between 'steps': leads to some exciting moments where you really gotta think fast on the fly to battle your way through with a combination of strategy and reflexes. Having said that, while I do like the fast-action-based system in this one, the slow-strategic system in Berry the Scientist probably works better for most players. However, I prefer the story in this and think both deserve their time in the limelight!

amidos2006 responds:

Glad you enjoyed it :) and thanks for the great feedback :)

Nice little puzzler! Ultimately a bit simple in terms of gameplay, so it doesn't last too long. However, it does have a lot of cool touches, such as the way the gems explode when you finish, the way gems wiggle when they are selected, and the combos.

amidos2006 responds:

Thanks :) glad you enjoyed it :) I got inspired for this game from puyo puyo part where u plan for long combo then unleash it :)

Cool game! A little difficult to grasp what is happening at first, but once you do, its a nice little puzzler! Could definitely do to introducing the mechanics in an intuitive way within the gameplay if possible to limit confusion. Also could maybe use a checkpoint every room, or every few rooms, to limit frustration from having to restart all the way back at the beginning. It definitely has a very creative and unique puzzle design to it, and deserves a lot of attention!

amidos2006 responds:

Thanks a lot for the feedback :) the full restart is becz the game generate the levels after the tutorial levels, they are not the same everytime

Really exciting game you've put together here! This game is chock full of nice touches that make it feel great: sweet sounds, graphics and effects all work together to deliver explosive action. However, while it is presented very well, the gameplay design does kind of work against itself at times. For example, while the collapsible floors are neat, they ultimately make the gameplay a bit frustrating to climb back up and reach the aerial enemies. Speaking of the aerial enemies, it can also stink to get stuck with a certain weapon that doesn't work for your situation, like a sword. There are also some dead patches of no action or repetitive waves at times. Also the elevators should probably take you to the opposite side so there is no confusion on what direction button to press after entering/exiting. I hope I'm not sounding too harsh or anything: I definitely had a bunch of fun with the game and want to see more from you as you've clearly got a knack for cool stuff!

UltimoGames responds:

Yes, you are RIGHT about everything! Thanks, I must retouch this game and make it like it should be.

Very impressive for a game jam game! I think the implementation of the slow down mechanics was very well done. It was very fun and challenging to navigate through the obstacles you setup, though I have to admit it got a bit frustrating at times due to the confusion over figuring out what the exclamation over the enemies signified (turns out it is a proximity detector that stops the enemy from shooting) and the confusion over where the player's hitbox was. At the end of the day I made it through, though!

Prox276 responds:

Thanks for your constructive critisism! I will probably participate in another game jam of some sort and I will try my best to make these rather subtle things more clear.

A simple game, but it has a lot of pep to it that really elevates it! The music and sound effects are great, and I love the effects that happen when you pick up an item, among other things. Game also has some really smart design to it in terms of the level structure and the enemy AI: you wanna stick to the outer roads to be safe, but in order to keep the combo going, you have to risk going through the diagonal rooms where the enemies move erratically. It is a little short-lived however and could maybe use some more elements to it to keep the player engaged.

CMulholland responds:

Thank you for sharing your experience! I'm glad you liked it and see what I see in it.

Fantastic puzzler! Felt great to make it through the puzzles and learn how to handle the ball with precision. Good minimalist design and music to let you get into a flow state and enjoy spinning to win. Would love to see more levels from this, though I will say I'll need time to uncramp my hand, haha. It is a bit difficult to control at times with the keyboard: it could potentially help to switch from a digital input to an analog input by letting, for example, mouse movement spin the platforms: that way you could use more subtle, slow movements which aren't possible with digital inputs, and that'd let the player feel more in control since it can be frustrating at times. Nevertheless, it was fun!

AlienPlay responds:

I plan on making more levels. Thanks for feedback and ideas! :D

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

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Joined on 11/21/06

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