Huh, pretty interesting game! Something about the music, visuals, and theming gave the game this really somber, chill, melancholy feel to it: in particular I found the ending, despite not necessarily understanding it, very reminiscent of some of my favorite moments in other games like Drakengard or Nier with their somber weapon stories or text adventure events. So, I think you succeeded in making a cool "art-y" game here. I do like that it's not all just navel-gazey art-y art but it actually was a pretty interesting game to try and figure out, and was chock full of hidden little events that can pop-up and add a lot of variety, like the phone fixing and shoplifter.
I found the whole ingredient system a bit confusing to decipher, so I never really felt like I could get in the zone, but I imagine that might be the whole point of it, to be mysterious and illogical and have fun(?) experimenting. If I were to guess, I think the system is that everyone needs one certain ingredient to solve their issue, and you can either risk giving them a single ingredient which gives you bonus points for getting it perfectly right, or you can give them a mix of ingredients which lessens the risk since you get points for at least having the right ingredient in the mix, but you'll never get a perfect bonus by doing that. Wonder if that's close at all, but again, might not be the point.
There are some janky aspects to the game here and there. The biggest one I experienced was that if I dragged items a certain way they would suddenly be dropped: this made it so that I needed to drag items in illogical ways just to make them survive the trip.
I'm not quite sure if I fully understand the game, but it has a cool mood to it, gives some food for thought, and kept me wanting to explore it, so it was a nice and nifty little experience.