Wow, really impressive game here! Feels like a lot of effort went into the presentation and construction of this game, as every single thing about the game explodes with life and energy, including elements that usually wouldn't get much attention like the menus. Seriously, without even getting into the gameplay, it's just a delight to click on buttons and watch the cool little animations and transitions as it positively crackles with energy. I felt like the game shined the most with the cool boss fights, especially if you get your hands on a neat gun, but I also loved the little special things you can do in the game, like picking up fired arrows to use as an impromptu weapon, or stealing from shopkeepers by exploiting invisibility potions.
But having said that, and it hurts me to say this...but I didn't find myself actually having that much fun. The game starts you off with a really limp and unsatisfying melee attack that doesn't give great feedback due to the lack of sounds, and that unsatisfaction was further compounded by all of the enemies feeling so spongy. Even once you finally get a gun, you can get screwed over and just get a really odd one that just feels awkward to use, and even if you get a good one, the combat still felt rather limp and lacking depending on RNG. While the game does seem to have a decent enemy variety and traps and other such things, it never felt like they had a chance to shine because all of the rooms just felt like they were slapped together randomly and thus has no cool obstacles or formations: it felt more like just clutter, and they were too cramped to allow for me to stretch and employ some movement. Traps just felt like an annoyance, like I was playing some sort of Indiana Jones game instead of the dopamine crazy experience that was promised. Game was also confusing to keep track of all the items and such you get: I had no idea what were inventory items I'd shoot/use or what were passive boosts and whether they stacked or whatever.
Could just be a bad first impression, perhaps: maybe it really picks up in the later levels, and I'm not saying it's a bad game, just that maybe right now it's a bit style over substance: it's not as fun as it looks like it should be, at least for me. I do plan on revisiting the game and giving it another chance: while I would typically drop a game that doesn't make a good impression, the sheer amount of effort put into the construction makes me want to play and hope for the better!
EDIT: Now that I've gotten further, I feel like I'm getting more in vibe with what the game is going for and am enjoying myself. There are certainly still some annoyances, like how dropping items and reading more detailed descriptions for items is very unintuitive, and generally I'm still not a super fan of some design choices and the RNG causing some runs to be super boring and painful due to lack of interesting items or health or level layouts while other runs give you an overabundance of crap, but still, having a better time overall.