Hey, a pretty nice point-n-click adventure game!
For the most part, I feel like it had all of the right fundamentals: nice, charming art and a big ol' area to explore, chockful of items to pick-up or interact with that provide all sorts of amusing flavor text/dialogue. The game does start a bit slow with both an odd puzzle (why not have the key under the rock to pick up, rather than examining the rock to get the key? does the rock open up? was it taped underneath?) and maybe a bit too many items to pick up, but nevertheless it felt good and I was getting addicted and fired up to solve the list puzzles.
There were some parts that I felt the game were lacking a bit, though:
For one, there were a lot of times where you interact with a container like a cupboard or a bin, and you just have the character tell you that they picked up an item. It felt so unsatisfying and confusing: I would much prefer if you can see the cupboard changed to be opened up and see the actual item within, and then hover over the item and pick it up yourself. You do this for some interactions like getting the soap bottle behind the curtain: dunno why you skimped out for so many others.
Another aspect was a lack of animations and feedback: felt really unsatisfying to, for example, unlock the door but not even see the character put his arm out and use the key or at least play a unlock sound effect. I guess I should be careful what I wish for, though, because while you did animate the character chopping down the tree, the animation was simply dreadful and absolutely nonsensical, haha.
Definitely a pretty decent point-n-click game overall that has a solid foundation: it was just a bit lacking in terms of satisfying touches like animations, sound, and other effects. I suppose I should be forgiving because of the short time frame it was made in, but take it as a compliment that you raised the bar so high that it seemed so lonely without those special flairs!