Pretty neat quiz game! For the most part it seems pretty well-put-together, and I was impressed at the sheer volume and variety of questions: sometimes those questions would be a bit too hyper-specific for my liking, but I suppose I've always been terrible at dates, times and all that jazz, and I'm sure some people appreciate the challenge.
In terms of feedback:
My biggest complaint would be how dry the presentation is, which is weird because it actually starts off with a decent first impression: the game's title screen and menus are quite lively with animated buttons that react on hover, smooth transitions, and the music is cool (once you turn it on, dunno why it starts turned off). However, once you go into the actual gameplay, all of that is lost and everything is so static and lifeless! Would love if it just had a bit more pizazz to it: you know, a bit of fanfare and confetti when you're right, boos when you're wrong, get the animated buttons back, stuff like that! Right now the game is like taking a test at a government agency when I want something like Jackbox!
Another aspect of the game that I found a bit rough was that when you guess a trivia question wrong, it just says you're wrong and nothing more (and displays your answer in a button for some reason, as if you could select it again). I suppose I can understand that you don't wanna give the answer away and keep the pace of the game up, but I found it to be an awkward design decision. Ideally, I'd like it so that whether you guess right or wrong, it would show you the right answer afterwards, as well as maybe some fun bonus factoids to go along with it. I know you've got a menu where players can look up the question/answer sheet and it even has links for the player to learn the answers themself which is pretty cool, but it's just so weird that this information is so separated: this stuff should be integrated into the game itself!
Oh, and I was honored to be featured in one of the questions! Cheers for that!