NOTE: I played the downloadable version instead of the web version.
Wow, this is a pretty cool game! I love me a fast-paced movement shooter and this delivered in spades, reminding me a lot of other crazy games like 'My Friend Pedro'. When you get into the zone and are pulling off stylish move after stylish move in rapid-fire sequence, embracing all the crazy tech like boosting yourself with a shotgun blast and sliding everywhere, it feels fantastic! The cherry on top is the music and the way it gets more intense as things get crazy: it's so damn motivating!
As said, when the game is working as intended, it's great, but there's a lot of times where the game isn't working and it gets in the way of the fun:
*The biggest issue for me was trying to work with the physics and momentum and all that jazz: I know it's part of the challenge to master the systems, but with this, it just felt really glitchy, unresponsive and unintuitive at times, leading to a lot of weird unintended movements and unfair deaths. Here's a simple example: if you come to a dead stop, walk backwards a few paces, stop, and then hit the slide button, you will end up sliding backwards which makes no sense as you should clearly slide forward!
*The slow-mo system is too overly generous, allowing you to gain huge amounts of bar with every kill made during slow-mo, leading to you being able to keep it on practically indefinitely. This makes the difficulty of the game go kaput as it's too damn easy: I want there to be a valid reason to switch back to regular time and blast people with the shotgun, but there's none because of the way it's balanced!
*Speaking of the shotgun blast, I found myself wanting to avoid using it not just because slow-mo is so generous so why bother, but the shotgun blast feels like it misses half the time. I'll clearly overlap someone with a shotgun blast and they'll be right as rain: why? I dunno what's going on with it.
*I really wish the game had a better scoring system. It feels weird that it only tracks your time and allows you to clear levels without killing everyone: shouldn't killing everyone, or at least a specific target, be part of the goal as a sniper? If killing isn't important enough to be scored, why didn't you just call the game Double-Barrel Runner?
*The ending is amusing with how goofy it is, but I have to admit that I was disappointed that it just ended like that. C'mon, give me a good boss fight, or at least a cutscene of us killing our main target, some sorta CEO or whatever.
It's rough around the edges, but I had a nice time playing this game: would absolutely love if you were to polish it up and add a proper ending/story/boss/etc to this!