GooseStranger, don't take this the wrong way, but I want to throttle you like Homer does to Bart after playing this game.
Ok, that's a bit harsh. Let's take a step back and I'll try and explain my thoughts.
*Ahem*
Everything starts off great with this game! Really gorgeous and high-quality presentation, unorthodox story delivery through a fake Instant Messenger interface, a platforming minigame that slowly evolves as it turns the letters into obstacles, and a story that slowly devolves into drama, oh boy, drama! With so much promise, I was hooked and highly anticipating where this would go.
However, as things went on, I just got really bored, disappointed and miserable.
First off, the platforming:
Unfortunately, I felt like the platforming was just very tedious, unnecessary, and never really went anywhere. Despite all of the letters having all sorts of different mechanics in the way they move and act, it takes absolutely forever for them to be sloooooowly introduced one-by-one, and even when they are, 99% of the time you can just jump over them, completely ignoring them and negating their purpose. It's just so braindead and begs for more interesting puzzles to be made from them. For example, you could make it so that there is a big gap between the word 'wanted' and the next word, and what you need to do is intentionally make the d disappear so you can free the e and ride it across. Maybe there could be a level where the exit is far upwards and you need to jump up lines by using l's, and maybe as a bonus, by reading it in this new upwards order the text is parsed in an interesting new perspective that changes the meaning. So much wasted potential!
In addition to this, I rarely felt like the displacement of text was ever used in some sort of poetic way to enhance the emotional reading of the text. Sometimes it does, but a lot of other times the placement doesn't, so it just ends up feeling random and purposeless. Again, there are a lot of interesting tricks you could be doing here but nothing happens. Maybe the player needs to do something to a sentence in order to reach the exit like getting rid of letters that ends up changing the sentence to something bad and that makes them conflicted. I dunno, it's not my job to think this up, I already gave you some freebies!
Part of me really wishes I could just read the words in a text file...but maybe you could argue that the platforming serves some sort of subtle pacing purpose, like by dragging things out but not being too difficult it somehow makes you pay more attention to the words or really feel the turmoil which you could skip over if you were just reading a text file...but I dunno. I almost feel like it was put in to be the equivalent of jangling keys, something to try and keep people interested in the text, and I guess that works, but feels like such a waste.
But even if the platforming is bad, there's always the story to pick up the slack!
Indeed, I did find myself continuing in spite of it all because I wanted to see if the story would finally lead to something. It does it slowly (too slowly) but the game does intensify the relationship drama in a rather authentic youthful way, and because of how high-quality the game was presented initially, I had faith that it would lead up to something big, like a twist where it flips the script and suddenly the character you were rooting for is now the jerk or whatever.
And then I found myself groaning. Inadvertently. Not even realizing I was at first, but unable to help myself even after noticing. And then came the screams. End. End! END! END ALREADY! FOR GODS SAKE, FREE ME FROM THIS TORMENT!
Now to be fair, about 25% of those screams are what you would expect, being investment in the story: in that I want them to just goddamn put their foot down, end the toxic relationship already and move on. But the rest of those screams are from desperately hoping and praying for the game to end before I shoot myself from boredom due to the absolute mountain of text and aforementioned tedious unengaging platforming, from the sunk-cost of being in so deep and knowing in my heart that there is no save function so I can't stop now because what if it finally gets good and heaven forbid, I miss out and seem like such a fool?
In the end, through sheer force of will, I finally wrestled myself away from the game, leaving it uncompleted. Some would argue that I lost by giving up before the end, but I'd argue that not giving up would be the path of least resistance and I would be losing by doing so.
Now I will admit, part of me is conflicted. Part of me wants to be all like, oh, you pulled off the master plan, my emotional turmoil was exactly what you intended as it mirrors the turmoil of the decaying relationship! But another part of me is like yeah no, don't try to play this off, I was super disappointed and couldn't bring myself to finish the game not because it was good but because all this was just a bunch of style-over-substance will-they-won't-they blue-balling rage-baiting crap like a Rumiko Takahashi manga (does anyone get that reference?) I guess it's a bit of both. Such is art! Anyway, you win just by making something that made me write this essay: that's an emotional reaction no matter how you slice it, in a 'any news is good news' way. And I win by making you read this?