Huh, this is quite the fun little mobile game! The standout element for me is definitely the presentation: there's just so many flashy effects, transitions, and juice in every single action that the whole experience feels so lively and satisfying! It's not all superficial, though, as I think the game does a good job at evolving the gameplay over time, introducing all sorts of new obstacles and puzzles to contend with. Fun stuff!
I got pretty confused at how the game progresses, though. Initially it starts out as a physics puzzle game where you try to plant bombs at key points to collapse these structures in a way that all of the green blocks go off-screen, and I liked this! Later on, though, it turns into a completely different game where bombs are largely relegated to being used to press down buttons with no room for any sort of creativity or experimentation, with the puzzles being solved through other elements like plungers and sliding blocks. It just feels like the core identity of bombs is completely lost! Like, instead of making this new dynamite/plunger mechanic, why didn't you make it so that the second bomb you place could be triggered separately from the first bomb? That way players would actually need to puzzle out the second explosion, instead of just relying mindlessly on the fixed dynamite placement!
I guess you could argue that it's novel how the game changes, and if I turn my brain off and just play, I think it's fine and very addictive, but I can't help but feel like it is rather confusing, like you just gave up on the initial premise and then made a completely different puzzler and the bombs just remained as a vestigial property.