Hey, it's wonderful to see a new episode of this! As always, this game delivers a wonderful adventure filled with wonderful art, tricky puzzles, and most of all, very humorous dialogue that is just overstuffed with double entendres. I swear, my humor immediately reverts to that of a horny teenager after playing this game, giggling at every potentially naughty word, haha!
Very interesting to see such an evolution of the game system, moving out of the old Pico-8 setup! While I don't think every change has worked out for me (which I'll go into below) I still find it fascinating to witness and applaud the sense of experimentation. I may have liked the pixel graphics before, but it's nice to see your art style more directly implemented!
I gotta admit though, that if I'm being honest, this is my least favorite entry in the series so far. I still think it's a nice game overall, don't get me wrong, but I had a rough time enjoying it:
*I liked the old games for how much they cut to the chase, being so gameplay focused and with tight, sharp scripts. In contrast, this game is so wordy and indulgent, taking so much time to setup and delivering scene after scene interrupting gameplay, yet still leaving critical elements like your primary objectives vague (well, beyond the obvious objective). Perhaps this is a case where you over-indulged yourself with all the open space you've gotten after leaving Pico-8's strict memory limitations?
*While the new graphics are very nice, the world design was rough to get used to. Everything just felt so claustrophobic and cramped, and that weird visual effect when you're rotating within a room was just nauseating. It also feels like you're moving too fast and the animations for moving are oddly stiff.
*It really feels like the vibes and humor have shifted from goofy, light-hearted horniness to being much more crass, dark, and just plain gross, and I'm not that much of a fan of it.
*Perhaps I'm misremembering or misinterpreting stuff, but I feel like the triggers for events to move forward is bugged, or at least very illogical at times. I swear there were times where, for example, I gathered up all the underwear, but I wasn't able to turn it in until I quit the game from frustration and came back later, only for it to suddenly work. Similarly, I wasn't able to inform the guy about the goose until other stuff happened first, I guess? I really don't know.
*Similar to the above, the logic and direction of the game just felt bizarre, and most of the time I'd be hopelessly lost where it felt like all I could do was just keep clicking on stuff randomly and hope for the best, looping through all objects and people over and over and over until something completely out of nowhere happens that makes no sense and somehow moves things forward.
*There's a weird text glitch going on where every sentence break, or perhaps every ellipse, is rendered with some invalid characters and the paragraph break symbol, something like this: A◆¶
*While it's very cute that music plays whenever you move, it's driving me nuts how the music keeps resetting to the very start whenever you stop and start, instead of continuing from where it left off. Makes me feel like I need to keep moving so I don't drive myself insane from hearing the same second of music loop over and over and over and over!
Again, despite all the negative feedback, it's still a nice game overall, and I applaud trying out a new thing. I wouldn't put it on the naughty list, but maybe just a slap on the wrist!