Listen, I gotta be honest: as much as I love and support you guys, I could never really get into Contract Rush that much as a game. I'm not saying it's bad: it's stylish and cool and I wanna love it, but it just didn't feel good to play for me for some reason, which is a shame because I love me some side-scrolling shooters and wanna be supportive.
But this? Mission Sin? Whoa mama, this is a whole different ball game: playing as Sin goddamn rules! I'm almost baffled at how much better it feels to the point of being unsure of myself on where I stand, but it makes sense in a lot of ways. Being a melee character means you need to get close to enemies with is generally more challenging and engaging since you can't cheese them in safety from a distance, his moveset is way more expressive and allows him to pull off stylish tricks like pogo-ing, the feedback for melee hits feels much more instantaneous and satisfying, and if we're talking about aesthetics, swords are cool and the protagonist story of turning against their race is intriguing.
So yeah, hmm, I guess I'll think about revisiting Contract Rush if Sin is there, haha!
If there was something I wanted to give feedback on, it'd be that I wish the shoot button was on a shoulder button instead of triangle, since holding your thumb on triangle makes it difficult to access the other buttons like jump. Speaking of shooting, I wish that you'd continue to glow/sparkle as long as you're holding charge, since without that serving as a signal, you could be mistaken in thinking that you've lost it.