Hmm, this certainly shows some promise! Feels like it's going for a Klonoa-type platformer, what with it's 2.5D track-based platformer vibes. It's a bit slow and unexciting at the start, but eventually it gets somewhat interesting and challenging with its level design: felt good to utilize the bells to refresh your jumps, hold the punch to hover, and race through the timed sections. Not too shabby!
However, if I have to be honest, the game feels very rough at the moment, feeling more like an early alpha or prototype, and I encountered a lot of issues.
*I had some serious control issues at the start where my character would randomly freeze up and stop moving forward despite me holding down a direction. It looks like it might've been because I was trying to use the D-Pad, as it seemed to work better when I switched to analog sticks, so I dunno what's going on there.
*There were a lot of times where the game was just very frustrating, ignoring my inputs when I tried to jump off a platform right when it fell or right at the edge, among other things. Would help if certain subtle designs like jump buffering, coyote time, and the like were added to this to make it feel more smooth and forgiving to control.
*Overall the game just had a somewhat rough look and feel, what with its very bland title screen, pretty generic gameplay design with no special mechanic of its own, weird glitches, a lack of juicy special effects, and so on. It's just got that vibe that makes it very much feel like a game jam game, or an unfinished project.
Despite my issues, I do still think the game has potential. It looks like you've got the skeleton of a game here, an engine that you can use to make all of these track-based platformer levels, and that's quite the starting point to work from. From there, with a bit more fleshing out and polish, I'd love to see what this becomes!