Pretty neat RPG you got here! While it certainly reminds me a lot of party-based RPGs like Wizardry and Might & Magic, its goofy vibes and point-n-click interactions remind me of games like Kingdom of Loathing or Shadowgate. I enjoyed my time with this: building my party from a diverse roster of classes, adventuring the island and clicking all the secrets, using the best of my parties skills to beat monsters, seeing all the interactions locked behind skill checks that I wanted to level or do on a separate game, and so on and so forth. It's all fun stuff and feels very well put together overall!
A few notes and feedback on my experience so far:
*I found it a bit strange that the game is so generous with giving back MP fully after a fight. On one hand, I loved this because it meant I could use all of my parties abilities in a fight instead of always holding back and just picking the boring attack option over and over: what a breath of fresh air! On the other hand, I felt like it reduced a lot of the long-term strategic layer to the adventure and allowed me both to cheese fights and healing as well as avoid using camp.
*Small control nitpick: when you select fire arrow from the spell book, it then lets you click on an enemy to finalize the action, but if you select toxic cloud from the spell book, it uses it immediately. I understand the reason behind this, but I do kinda wish toxic cloud has you click an enemy for extra confirmation to use it: keeps things consistent and lets me preview the effects more clearly.
*Some explanations are a bit confusing to parse. For example, willpower says that it powers up 'special abilities', but I don't know what those are: is it referring to class abilities like Cacophony and Concentration? Weapons were a bit strange to in that I wasn't sure if there were all equal when you don't consider any of their extras, like is a pirate cutlass with +1 speed just as powerful damage-wise as a soldier sword?
*I kinda wish the combat log was available at all times like it is in RPGs like Fallout, Pillars of Eternity, and so on, instead of being hidden away in a separate window. I know there is a small log at the top of the screen, but that can vanish very quickly. In a similar vein, I wish I would see the enemy statistics in the lower right when I hover over targets instead of seeing my character's statistics.
*I like that there is a scoring system that gives you bonuses for doing well in combat, but I don't feel like it gives significant feedback and satisfaction when you get a high score. It'd be nice if, say, you can see the bar slowly fill up and with every tier it passes, you see your gold and exp get boosted, for example, as that helps illustrate the system more clearly.