Feels like it's trying to be a Hotline Miami clone, but it spent all of its budget and effort on the superficial stuff like trippy visuals and a grim, pretentious story instead of the actual gameplay, making it feel very shoddy in its construction and just not fun to play (and it didn't even pull of the superficial stuff that well either, unfortunately).
First and foremost, the game just seems really buggy and clunkily constructed. Camera keeps jumping around awkwardly, moving into the walls as a player has you strangely slow down and jitter around, you've got enemies spawning outside of the walls or glitching into them, you've got text that's so tiny and awkwardly scaled down that it gets all pixelated and hard to read, and it's just really difficult to parse what the game wants and how it works: for example I have no idea how to win the helicopter boss fight since its bullets don't seem to hurt me until they randomly do, among other things. In general the game feels like it is barely holding itself together: I'd like to say its a cool intentional extension of the story's crazy world infecting you as a player to feel crazy as well, but no, it just feels bad.
Even if we try to move past the buggy and shoddily constructed nature of the game, the actual gameplay isn't anything to write home about in its current state. Levels are incredibly bland and boring corridors with no variance in objectives or layout, enemies are braindead and unsatisfying to kill and have annoying zero-telegraph attacks, and in general the gameplay just devolves into running forward and holding down the fire button: there's no compelling hook or cool fast-paced strategic design to the gameplay!
That's not to say that everything is bad. I do think the story and visuals are quite interesting and trippy, there is a decent variety in how the levels are staged (but not played), there are some nice touches like the various ways enemies gorily blow up upon death, and while I don't think the execution was great, I was impressed at the very unique design concept for the helicopter fight! Also I thought that the title screen was pretty cool which was surprising considering how shoddy the game felt and how developers usually skimp on such things (though the volume meter on the title screen did not reflect what the volume is actually set to on initial load). Certainly has potential and does make me intrigued to see what a final polished version of this would be.
I just feel that this game didn't take the time to create a solid code/engine foundation or a interesting gameplay loop and instead raced ahead to focus too much on superficial things. I understand you probably got a really cool and deep story in your head with all sorts of crazy events you want the player to experience, but the game is so badly constructed to deliver those effectively as it stands. There is potential in this game, and if you were to polish everything up and make some better designed combat, I think it could be pretty neat. Best of luck!