Hmmm, a bit mixed on this one, which is unfortunate since I think it shows a great first impression and has a lot of great work put into it!
For the most part, I do think the concept is really cool: multitask juggling between playing these warioware-esque minigames and fending off monsters all while you need to manage your resources and react to various random glitches leads to some rather interesting gameplay. The game is pretty crazy in terms of graphical and audio quality as well, both just in general and with all the ways the game glitches out. Certainly intrigued me and made me want to keep trying to understand the systems and get better to unlock more portions of the gallery mode, which seemed to be providing plot points.
Unfortunately, while it was cool to experience the twist the very first time where the monsters are introduced, it is just a pain to have to deal with it on subsequent tries: it takes so bloody long to get back to the good stuff (ie the twist) and the game is really boring and one-note until then, due in part to the absolutely low difficulty and lackluster variety in minigames (both in the types of minigames possible and the way the minigames vary their obstacles within). It also just seemed really confusing to deal with resources: ammo costs so much that you have to play so many minigames to get them, but you can only play them so fast and is also up to RNG and meanwhile monsters are spawning at incredibly fast rates that it just seems impossible. Maybe I was missing something, but it just frustrated me.
I still think the game is quite impressive in terms of production, but I don't quite agree with its execution. For me, it's a clear case of style over substance, unfortunately.