Hmm, it's definitely a good cause and nice to see collabs like this, but at the moment, the general display and navigation doesn't leave a good impression to me and kind of hurts the experience. Don't get me wrong, it does seem to have some charming art and presentation here and there, such as the notebook paper tilted credits, but overall, it's a bit out of sorts. The mural itself is decent, but the graphics look really mish-mashed and distorted, like they've been scaled in all the wrong ways, and I don't like the way you can move beyond the edges and see into the darkness. Hovering over an artwork, I can't read the pop-up text for the artist because it's plain black text that doesn't stand out from the background art: would really benefit with a white highlight or maybe a text box surrounding it to make it pop. Navigation is really weird: for example, I'd hit play to go to the mural, hit the next arrow to go to the artists list, and then hit back to go to the mural, but it wouldn't send me back, instead it sends me to the credits for some reason (it seems like the back button on each page has a predetermined page it sends you back to, instead of sending you back to the actual previous page based on what the user has done). Buttons are a bit boring and difficult to tell if they are interactable because they don't get highlighted, and the mural HUD is confusing: why is there a pointless arrow key HUD, but the arrows to go back and next are within the art work instead of on the HUD? Also I wish the controls were a bit more intuitive, like being able to click and drag the mural with the mouse, or using the scroll wheel to zoom in and out. And so on. Again, good cause, but I'd like better presentation: the game needs to be as beautiful of a frame as the artwork it is housing!