Pretty cute game, but it was a bit choppy and weird for me so I hope I can give it some good feedback since it's a demo. Climbing on ladders was very frustrating at times: if you just hold up on the very first ladder in the game, you'll just fall right back down, as you need to kinda force yourself onto the platform with other movement. The standing melee attack is a bit annoying in how it forces you to stand still, makes you want to constantly use the air attack instead which feels better. You can mash the jump button to keep playing the jump sound even though you are already mid-air. The scythe ghost enemies felt really annoying to fight since they can get right into you and you force you into taking damage if you try to attack them since you can't knock them back with an attack effectively. Animations seemed a bit wonky at times: would have attacks be cancelled or have enemies I've killed since look like they're getting their attacks out and such. Controls flash away too fast in the beginning: I didn't even realize I had a duck because I didn't have time to read it all. There are some nice things already in the thing like how it seems like the hit box for the player attack does take into the account the arc of the swing, not just the final position of the sword. Hopefully this gets polished up for a full release as I think it could be cool!