You guys are so awesome, damnit.
I think I called NickConter a bull by accident again instead of a horse when I told myself I wasn't going to make that mistake again, damnit.
Merry Christmas, damnit!
You guys are so awesome, damnit.
I think I called NickConter a bull by accident again instead of a horse when I told myself I wasn't going to make that mistake again, damnit.
Merry Christmas, damnit!
haha I been called a cow and a bobine before so there's no beef my dude.
Very ambitious and cool! Great to see an indie hack-and-slash in the likes of Diablo and Path of Exile revolving around pirates. I think the rum bottle is a cool innovation on the potion system. I think it has a solid core that just needs some polish and tweaks to make it more pleasant of an experience. As it stands right now, I think the game should default to showing health bars above enemies since without them, the game doesn't provide enough damage feedback to show how you're doing in a fight. I think you should also always have access to your sword melee: don't bother with the rifle melee as it is worse and if you don't have pistol or bomb ammo, you get stuck with the rifle melee with no way to bring out your sword, which I think is silly. The fiddle should probably also only drain rum if you are actually healing teammates: otherwise, it'd be nice to attract items without wasting rum. Leveling up should probably pause the game as well when you pick a perk.
Thank you! Really helpful feedback!
A fun, goofy game with clean, crisp graphics and sound! Love the variations of questions and newspaper clipping results. I'm not able to get any type of special ending though besides the basic one: not sure if there are endings or if I'm just that good?
Thank you so much. I'm glad you liked it. I am planning to add more content to this game in coming days.
Solid puzzler! I thought the game had some good mechanics and introduced them with some great levels to play through. All in all, I had a great time. The only thing missing for me would be some extra polish/pizzaz, such as making winning a level a bit more exciting with more fanfare. Also, maybe present the candy theme a bit more by making the graphics a bit less grim and stony, or by having every level award a piece of candy as part of the victory? It is pretty cool as-is, though, so no real problems.
Thanks for the compliments. These are really good suggestions, this will be useful to build future projects or if I change this one again, I am very grateful for the feedback, thank you for playing! ^-^
Pretty cool for a prototype! Reminds me of a modern version of those cool DOS shooters like Duke Nukem where you blast through enemies and look for keys to get to the end. Enjoyed some of the cool touches like automatically moving the players up steps if they run into them instead of requiring them to jump each step (though it does make the player look kinda jittery, so maybe just turn them into ramps?). Looking forward to seeing more: seems like a solid core that just needs a little more polish and punchiness to the hits!
Thank you. I will consider ramps at some point in development. And yes this game was heavily inspired by games from that era but it was at the cost of level design however that will be remedied in later updates in a few weeks potentially. I've noticed the jitteriness too and i'll fix it at some point too (i think it might have to do with the camera movement or an error on a line code).
Still making my way through, but I'm enjoying the puzzles and interesting shifts in perspective between the characters! I'm new to the series, so the amount of exposition I needed to go through at the start was a lot (especially without any pictures or something to help for the flashbacks), but I think I was still able to grasp everything without being completely overwhelmed, so kudos for that.
Thanks very much! The full first game is free and there's sizable demos of the others that would definitely help you out if you're not sure about buying the full games :)
Wow, I really liked this puzzler! Felt like the design of it was very intuitive, even more so than Terry the Skeleton. While I miss the action and story of Terry, I do like the slow, methodical strategy of this game as I feel it allows me to use all of the mechanics more effectively, especially when it comes to switching between the two types of movement, and dealing with witches, who I think are a bit annoying in how they can just fire anywhere instead of in a set pattern like everyone else. My dream would be to make it all under one game, where normal mode is Berry and Terry would be the challenge mode you unlock after your intial playthrough. Great work on putting this together!
Thanks :) I was thinking about that with different characters to select from :)
Deceptively simple at first in terms of graphics and design, but underneath it all lies a fun, chill puzzler! Great level design, cool music and satisfying progression makes something as simple as sliding around become really fun. Nice work!
Thank you
Awesome puzzler you've made here! Love the really smooth and professional design you have to your games where everything just feels great and flows so well, both in a graphical sense and the way the game mechanics are intuitively introduced through the UI and the level design. Could maybe use a bit more of an intro or intermissions in the game to let you know of the setting and other things as it does have a bit of a 'lonely' feel to it at times (though that may be intentional due to the space/Mars theme). Anyway: this is top shelf stuff! Also, while its not related to the game, I appreciate the insight you provide in the game design through your posts and would love to hear more!
Thank you very much! We've spent a while making this one. I'm glad it feels polished, although I'll have to sit down and make a small update for bugs and some content we came up with. Yeah, actually a kind of a tiny intro would be best! I'm working on a proper postmortem for the anniversary. There will be at least an instruction how to repeat what we did. Thanks again for writing!
Really fun game! Really intuitive design as the game slowly introduces the mechanics bit-by-bit through the levels and keeps ramping it up with new enemies and cool story pieces! Great sense of progression! I like the way the game combines action and puzzler as it allows you to move fast and make as many moves as possible within the limited time between 'steps': leads to some exciting moments where you really gotta think fast on the fly to battle your way through with a combination of strategy and reflexes. Having said that, while I do like the fast-action-based system in this one, the slow-strategic system in Berry the Scientist probably works better for most players. However, I prefer the story in this and think both deserve their time in the limelight!
Glad you enjoyed it :) and thanks for the great feedback :)
Still working at it, bit-by-bit.
Age 37, Male
Computer Guy
UMD
Joined on 11/21/06