Not too shabby of a platformer! I always appreciate a good Nazi-killin' game, and this one has all of the necessary elements for a good core. I'd say that it just needs to polish itself up to deliver its core mechanics. The biggest thing for me is the feedback: right now it is very difficult to tell if you're being hit, or if you're hitting things, and even if you can tell from looking at the health bar, it's not as satisfying as it could be. If possible, there should be more indicators when something is hit: sounds, sparks/splatters, recoil, slowdown, anything. Also, there are some slight annoyances like the top of a ladder not being something a player can stand on, meaning you have to keep holding up awkwardly. Lack of feedback also extends to other things, like not being able to see the effects of potions and spells. If those things are added, this game could really be something great as it already has some cool elements like boss fights and such. Would love to see this game improved or more from you in general!