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FutureCopLGF

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Simple but nice; feels very fluid and satisfying. Also has nice little touches such as having new donuts that spawn have a period where they cannot affect you to avoid cheap spawns.

platformalist responds:

Thanks FuturecopLGF! Glad you appreciated the little touches. :)

Cute story; the interesting meta intro and the use of the Char1 was executed well enough to elevate what was an average platformer into something a bit greater. I would love to see this idea explored more: maybe adding more dialogue for certain events (like if you die a lot) would be nice, and I would've loved if the levels were intentionally glitchy since they were a WIP and you need to get through weird obstacles.

ROCoGames responds:

Yeah i know exactly what you mean but i couldn't find a good and optimal way to make it look glitchy and for weird bugs to occur. Thnaks for playing and for the feedback :D

Very nice! The graphics, although simple, are actually a little charming in their own way like a puppet theatre, as is the music and sound (love God booting sinners outta heaven!). The gameplay is a nice little Papers-Please clone. Money and the yellow plot people seem a little pointless at the moment (I assume they were cut for time), but the game was fun enough that I went through it fully anyway.

$460 and 90% for me!

kypello responds:

Thank you so much! I was planning on having an item shop, for buying decorative items for your desk, but as you guessed that had to be cut for time constraints

Very trippy! Took me a moment to figure out the controls, but I did eventually: maybe increase the size of the input display and move it away from the arrow.

BryceSummer responds:

Thanks for the suggestion!

Interesting twist on an old classic! Love the hell outta the music and sounds!

Fretzone responds:

Thank you :)

Wow, looks great, sounds great, plays great! Encountered a few bugs (haha) but all around solid.

I gotta admit, as stupid as it makes me look, I had no idea what the shift/LB prompt was for. Took me awhile to realize it was for running. I thought it was for crawling into the wall crack, or a super jump to the platforms above. All the other tutorials were great for me though!

Wolod responds:

Thank you very much! I've got few complaints about Shift before btw. Guess I'll tweak this hint a little bit to make it more obvious.

Wow, I love this! Feels great to get the hang of drifting around; love the minimalist controls. My only complaint is I'm a little confused at the whole open-world aspect and fuel time-limit, but maybe that's just me. Also it stinks when the music stops playing 'cuz it's so jamming!

UltimoGames responds:

I want to fade the music out gradually, and start a new song like a DJ! The songs should repeat as well. The world is open, but you also have racing levels. The goal is to collect many bits and bytes, and try to reach all levels and secrets before the battery runs out. Thanks for the review!

A little bit confusing, but I think I got the feel for it eventually. It's got a fun and zany feel to it; punch it up more with some sound and feedback!

maruki responds:

Thanks! It is a bunch of things bundled together and it was made in 3 days, more or less, that's why it lacks polishing, more designing and etc.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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