I want to like this game: the weird potentially capitalist commentary weaved into platformer mechanics is a unique concept, and the presentation and aesthetic of the game has an interesting charm to it. On the other hand, however, the game's difficulty curve is absolutely ridiculous. Maybe the difficulty is intentional as part of some sort of subtle message? Maybe it's supposed to frustrate you to make you behave more callously to the men you trod on as springboards? I can understand if it's all intentional and just not for me, but I dunno, if this was football, I think this game would get called for unnecessary roughness.
I've played a lot of difficult games in my time and had a blast. Doom Eternal, Super Meat Boy, Celeste, etc, all of them great experiences. The difference with this game is that it just throws you in the deep end immediately and expects you to make crazy pixel-perfect maneuvers that the controls are not built well enough to achieve reliably. Without all of the subtle touches that other games provide to enhance controls like hitbox forgiveness, input buffering, coyote time, and so on, this game just became so frustrating. So many lost jump inputs! I'm sure someone out there can beat it, and I'm sure I could too in time, but it would not be fun at all in my opinion: it wouldn't involve getting skilled at the game, it would involve getting used to the jank. Couple that with having to play on a tiny screen and yeah, I don't need both eye and hand strain from one game.
I was tempted to go all the way with this game in spite of it all, just because of the weird concept, the actually clever (though sadistic) level and obstacle design, and desire to see how it ends, but unfortunately, it lost my save file after I finally beat V and quit to take a break, and I didn't want to go through all that again. I suppose it's fine anyway: feels like the game was just building up to guilt trip me in the end, so I'll just claim a moral victory by opting out.