Definitely seems to be pretty solid and has a lot going for it, presentation-wise, and I do love a good beat-em-up, but at the moment it just felt a bit awkward to play. The character just felt incredibly stiff, slow, and frustrating to control: usually a punch comes out immediately when you press a button in these beat-em-ups, but here, it takes a long time. Air control was a bit weird as well where it felt like you were too committed to your initial arc or something. There's a parry system which seems cool, but enemies barely give telegraphs of when they are about to attack, so you end up just having to guess pretty much. There's a neat combo system, but I had no way of knowing what my combos were except for memorizing them, and when I bought combo extensions I didn't know what combos they affected and how. I really wanting to get some cool juggle combos going, or some cool defensive counters, but there's so much lag and recovery on my character, I couldn't cancel anything and it just left me feeling so slow, stifling my creativity. Levels were a bit drab as well, with them being incredibly short scenarios and enemies just lining up to get punched. Gameplay can end up feeling a bit tedious from this as well as other things, like the fact you can't hit enemies on the ground, instead having to wait for them to get up. Items are upgrades were weird as well: I unlocked blade mode, but it turned out I have to buy it again if I want to have it for another level? I think this game does have a lot of heart, though, and could end up being cool: hope you get a lot of feedback and I'd love to see more from this!