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    812 Game Reviews w/ Response

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    Really cool and stylish game; all around solid art and music, with some great arcade style gameplay as well! Gets a little repetitive as the enemies, while diverse, don't actually give significant strategic variety, and the only boss, which was great, is at the end. Levels feel really cramped as well and don't allow you to move around and dodge fire. Still, for being made in a week, this was some great fun!

    Jack responds:

    I'll see what I can do about improving strategizing around different types of enemies for our next game. Thank you for playing!

    A nice little puzzler all-around! The tutorial was a little confusing for me, but I got the hang of it eventually and got pretty far. Could maybe change up some of the art elements to make it more obvious: for example, why do the walls kill you when the spikes are on top, not on the side, why do pots not stop you when they take up a tile (consider using something like moss if you just want to pep up the floor), why can't you go backwards in the teleport pots, etc. Also, the game was pretty laggy and glitchy for me: the 'switch ghost' kept freezing up on levels for me, making some situations unwinnable.

    ouzzgame responds:

    Hi!
    Thank you for your comment! ;-)
    - Normally, spikes all around the scene kill you.
    - Some pots are parts of the background, so they can't stop you...it's maybe confusing...
    - Teleport pots are one-way. But it's a good idea to make two-way pots

    - Flash games in web browsers are often slower than the mobile versions. Because of the number of layers, and animations. You can't take advantage of all animated things in the game with the flash version. If you want to test it on iOS send me a private message to get a PROMO code to download the game for free on the appstore!

    A cute little game that surprised me with its twist, but I feel like it didn't capitalize on it enough as it was over as soon as it started. I understand it is a game jam game, though, so I don't want to be too harsh or anything: take it as a compliment that I wanted more cuz it really grabbed me!

    DavidMarchand responds:

    Don't sweat it, thanks for the compliment!

    Very cool and cute puzzler! A little confusing at the start to grasp the mechanics, but once it got going I had to see it all the way through. Liked that the music changed it up every few levels or so; was a pleasure to hear. I felt like the difficult curve was a little out-of-order and the puzzle mechanics weren't as fully explored as they could be, but I still had fun going through it and look forward to more!

    Diemorth responds:

    Your words were kind, I really want to change the order of some levels, probably will do it today. I would like to implement more of these wonderful mechanics being suggested, I think this will bring an even more enjoyable experience! Thanks for playing! :>

    Really solid game here! Cuts right to the chase instead of dealing with boring story, and all of the elements (sound, music, graphics, gameplay, etc) seem to be good all-around. Was very impressed at the inventive puzzles that the game has; had some great 'eureka' moments with them, and it really sets it apart from what could just be a typical zelda-clone. Could maybe use a little more pizzaz for the combat, but I'm hopeful enough that it does build up as you get powers and new enemies in the other dungeons.

    Wolod responds:

    Thank you for the kind words! I hope so too :D

    It's nice to have the information and such to promote Newgrounds and educate people, so I applaud the noble intentions. But at the moment, I think the presentation needs some work, as right now, it's nothing more than a wall of text, essentially (and painfully small text, at that, which is difficult for me to read). Given that you've made a whole game around it, I'd expect the presentation to be more dynamic than a powerpoint: I'd love it to have less text and more images and interactions to really learn the information in a fun way!

    Little-Radiodemon responds:

    I need more ideas on what to make interactive.

    A fun, quirky little story! You'll probably get some complaints about the art style, but I like it; it's vintage Newgrounds. UI was presented in a nice way with good polish, and I like that the game goes above and beyond with some animated cutscenes. Lotta polish with transitions, music cues, and so on. Humor was on-point as well, though it does feel like there were some inside jokes I didn't know about, haha.

    But aww, I'm bummed out at the ending! I almost feel like I forgot something and got put into the bad ending.

    Afferz responds:

    Haha nah, that's the only ending... Glad you enjoyed it, thanks for the review!

    Pretty cool! I think it has a nice little gimmick as well as a slick, minimalist presentation. Would like to see more in this in future; maybe some sort of level structure, or a more exciting progression as the score gets higher and higher, like new enemies, your core getting larger, pitching shifting your score higher, etc (I'll admit that I didn't get too high so maybe there is?)

    JorisRollfox responds:

    There isn't, but there will be. Thanks for the suggestions.

    A little tough to comprehend at first, but in the end it felt like a short and sweet strategy challenge! Felt like it had a lot of polish in how the UI and graphics were put together with smooth transitions and eases, among other things. Also thought the interesting choices you can make before battle were neat and gave it a lot more heart than usual games, where all you can do is place units. It can be difficult to balance things like this; tutorialize it too much and people feel babied, let them run free and people are lost and frustrated. I think it was balanced right on the middle, since I could win after a few attempts, especially considering that I've never played a strategy game with mechanics like this. Would be nice to maybe see more scenarios with this engine; get a whole story and set of campaigns going!

    Rarykos responds:

    Thank you very much for this detailed review!
    I've been struggling to present this the right way for a long while but it's still got problems.
    Glad you enjoyed it, I'm working on a full version since many people wanted it so that's a relief!

    Still working at it, bit-by-bit.

    Lucas Gonzalez-Fernandez @FutureCopLGF

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