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FutureCopLGF

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Very cool and cute puzzler! A little confusing at the start to grasp the mechanics, but once it got going I had to see it all the way through. Liked that the music changed it up every few levels or so; was a pleasure to hear. I felt like the difficult curve was a little out-of-order and the puzzle mechanics weren't as fully explored as they could be, but I still had fun going through it and look forward to more!

Diemorth responds:

Your words were kind, I really want to change the order of some levels, probably will do it today. I would like to implement more of these wonderful mechanics being suggested, I think this will bring an even more enjoyable experience! Thanks for playing! :>

Really solid game here! Cuts right to the chase instead of dealing with boring story, and all of the elements (sound, music, graphics, gameplay, etc) seem to be good all-around. Was very impressed at the inventive puzzles that the game has; had some great 'eureka' moments with them, and it really sets it apart from what could just be a typical zelda-clone. Could maybe use a little more pizzaz for the combat, but I'm hopeful enough that it does build up as you get powers and new enemies in the other dungeons.

Wolod responds:

Thank you for the kind words! I hope so too :D

It's nice to have the information and such to promote Newgrounds and educate people, so I applaud the noble intentions. But at the moment, I think the presentation needs some work, as right now, it's nothing more than a wall of text, essentially (and painfully small text, at that, which is difficult for me to read). Given that you've made a whole game around it, I'd expect the presentation to be more dynamic than a powerpoint: I'd love it to have less text and more images and interactions to really learn the information in a fun way!

Little-Radiodemon responds:

I need more ideas on what to make interactive.

A fun, quirky little story! You'll probably get some complaints about the art style, but I like it; it's vintage Newgrounds. UI was presented in a nice way with good polish, and I like that the game goes above and beyond with some animated cutscenes. Lotta polish with transitions, music cues, and so on. Humor was on-point as well, though it does feel like there were some inside jokes I didn't know about, haha.

But aww, I'm bummed out at the ending! I almost feel like I forgot something and got put into the bad ending.

Afferz responds:

Haha nah, that's the only ending... Glad you enjoyed it, thanks for the review!

Pretty cool! I think it has a nice little gimmick as well as a slick, minimalist presentation. Would like to see more in this in future; maybe some sort of level structure, or a more exciting progression as the score gets higher and higher, like new enemies, your core getting larger, pitching shifting your score higher, etc (I'll admit that I didn't get too high so maybe there is?)

JorisRollfox responds:

There isn't, but there will be. Thanks for the suggestions.

A little tough to comprehend at first, but in the end it felt like a short and sweet strategy challenge! Felt like it had a lot of polish in how the UI and graphics were put together with smooth transitions and eases, among other things. Also thought the interesting choices you can make before battle were neat and gave it a lot more heart than usual games, where all you can do is place units. It can be difficult to balance things like this; tutorialize it too much and people feel babied, let them run free and people are lost and frustrated. I think it was balanced right on the middle, since I could win after a few attempts, especially considering that I've never played a strategy game with mechanics like this. Would be nice to maybe see more scenarios with this engine; get a whole story and set of campaigns going!

Rarykos responds:

Thank you very much for this detailed review!
I've been struggling to present this the right way for a long while but it's still got problems.
Glad you enjoyed it, I'm working on a full version since many people wanted it so that's a relief!

Really trippy and wacky game with a great concept built around it. Had a lot of fun wrestling the controls to slash aliens all over the planet. It's got a great presentation all-around which really shows the confidence in the design. Would love to see more like this, and could be polished a little further to really make it awesome (like more feedback on slashes, for example)

Fishlicka responds:

Thank you very much!

I agree, I could add in some particles or better audio. A swoosh sound maybe. I had to adjust the knockback down because it wasn't fun chasing down the monsters that you sent flying.

The initial tutorial was a bit confusing as it went by so fast. I was really lost, especially since I was unable to do the tutorial again! Once I did get into the game and figure it out, however, I had a lot of fun! Could use a little work on the onboarding process, as said before, could use some more juice (like make the word completions pop more and the transitions smoother), and make it more prevalent what column you have selected (yellow isn't bright enough, easy to lose track of current column when it gets fast).

HealliesGames responds:

A pop animation could be interesting! Even a custom column colour.
Actually I'm experimenting with other projects, but I'm going to update this.
Thanks for your feedback, FuturecopLGF!

Had a lotta fun with this game! Loved the characters and the humor you had going; made every death very fun instead of frustrating. Platforming felt pretty solid as well, and it was a decent challenge.

saantonandre responds:

Thanks, I enjoyed your gameplay/critique too, you did really good at my game! :)

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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