It's a simple but charming game that's fun and addictive...is what I'd like to say, but I feel like it has a lot of weird jank to it that is unfortunately holding it back.
Don't get me wrong, I love the goofy concept and presentation as it really charmed the pants off of me: the crowd cheering as you rack up a combo, the paper menus, heck, I even loved dying in this game because I liked to see the animation and hear the music for it, so you're definitely good there. And the music kicks so much ass!
But the game itself feels very rough and confusing. For one, the difficulty felt like it was cranked way too hard: things start getting way too fast to react to in a short amount of time, and even when you fail it doesn't reset the ever-increasing speed to let you recover. Feedback was very inconsistent as well: usually when I hit a stool it'd increase my multiplier, but sometimes it would stay the same for no discernable reason. Balance design seems a bit strange as well: you're punished for getting hit by something or jumping over a stool, but you aren't punished for punching every object that comes your way (despite it turning the game into a very boring one). There were plenty of weird glitches too like being able to be hit by and hit a stool at the same time.
Definitely feels like it has a lot of potential but just needed to be cooked/polished a bit longer before being released.