Wow, pretty neat game! Always interesting to see how creative demakes get in representing the original material, and to see Vampire Bloodlines recreated as a point-n-click adventure is neato: reminds me a lot of SNES Shadowrun which I loved back in the day!
For the most part, the game is cool in a lot of ways: a very rich world with loads of interactions and flavor text, tons of quests and character choices, solid presentation and intuitive design, and so on and so forth. It feels really professionally done! Having said that, though, there were a lot of pain points that stood out to me that got in the way of the fun:
*The biggest problem with the game is the dialogue/text system: it commits the cardinal sin of making it so that when you click when text is filling out, it skips to the next line altogether instead of just fast-forwarding the current line to be completely filled out, then requiring another click to go to the next line. Because of the way its setup here and how text-heavy the game is, its so tedious to have to wait for the text to fill out.
*While I like that the game is incredibly rich with interactions, it can be a bit much: there's so many unimportant people to talk to who say unimportant junk, and get us involved in unimportant quests. I know people enjoy sidequests, but I'd like if they at least stay somewhat aligned with our main goals and vampire culture in general: why the hell is my character offering to help out people with so much meaningless garbage? Don't they have more important things to worry about?
*Some of the puzzles are pretty dumb. For example, there's a dog supposedly blocking the way to the suites, but really he's off to the side: can't we just walk right past him? Even if he was in the way, why in the world can't we distract him with the steak or a frisbee?
*I tried playing as a Nosferatu, but was really disappointed. In the original Bloodlines, playing as Nosferatu makes you approach the game in a completely new and fresh way, having to sneak around through sewers and such. In here, all that happens is everyone gets spooked when you first see them, but are easily convinced by a silly excuse. It's really tiresome to do so everytime and a complete waste of an interesting setting.
*Quest log progression is a little weird in that it shows you information you shouldn't be aware of yet. For example, I haven't even read the note yet, but it's already showing me my next steps of meeting with Mercerius at the suites. Likewise, I went over to the beach during my exploration and suddenly got a new quest telling me that Mercerius wants astrolite from the beach: I haven't even met him yet so why would I know that???
*I really wish that the game told me right at the start that I couldn't save when playing the browser version! I just wasted like 30 minutes, only to realize that I wasn't going to be able to save!
The game definitely has a lot of potential, but some of these errors are pretty major. If they get ironed out, I think this could be excellent!