Cute game! Reminds me a lot of other ship management games where you split your crew up to handle all the various emergencies, like Guns of Icarus or Lovers in a Dangerous Spacetime.
While I didn't get to play the game in multiplayer since the servers weren't populated, I still felt like this game was heading in the right direction, what with having to fend off all manner of enemies while trying to get the boat patched up. The potential for chaotic, frantic plate-juggling is there, and I will say that I was impressed with the game's presentation, which was very charming and cartoony: of special note was the tutorial, which I was glad to see had pictures instead of just being a wall of text!
However, while I do think it has a lot of potential and is a good game jam attempt, it did fall short for me as the game was overall too simplistic, lacking the complexities of the other mentioned titles to create true frantic chaos. Many aspects of the game were unclear and not explained properly, and the game was also very buggy, with me having instances where my character would start weirdly sliding around, or dying when colliding with an enemy on stairs yet still being able to move around instead of flopping over dead.
Still, as a proof of concept and rough draft, I think it's a decent result as it just makes me want more and gets my imagination going!