Pretty goofy game that I think could work great, but at the moment is too difficult to control to get into it. I had initially assumed that you need to click and hold-down your click to keep your hand gripped to a rock, but in this game a click over a rock just has your hand lunge to a rock and grab it...sometimes. I never really felt like I was in control, sometimes the guy would grab a rock and other times they wouldn't and would get stuck on things. It was kinda fun to wiggle the character around to try and get ideal grips, but at the end of the day it just felt random and uncontrollable. Getting Over It is my game of the year, but that's because it has super-solid control: this thing just doesn't work for me right now.
In terms of other feedback, the intro is a bit of a mixed bag: the plain default start button is a bad sign, but the way the camera swooshes over as a transition is a neat effect. The rules for climbing can be a bit confusing and unexplained: I was lucky since I boulder a lot, so I knew that, for example, you can double-grip a hold, and that you need to do this for the final hold for it to consider a climb finished, but I predict many people won't know this fact, so it should be explained in game (maybe make the final hold be a different color or a finish-line checkboard pattern with two hand prints on it, for example).