Great game! Loved the concept and the goofy visuals/sounds, especially the people "talking", and I especially liked the clever multi-choice ending on how to deal with the final customer (though the small, odd font did make it difficult to read). As much as I liked it, there were some awkward elements to the game, such as how you have to make yourself wait for the gauge area to jump around after a hit so you can safely hit again: I think it should move right after you raise the hammer for another hit so you're ready immediately. The money in the bottom left seemed arbitrary as well: perhaps a discarded left-over from the jam for a potential score-attack/endless mode? Would love to see this game expanded upon, with maybe a new mechanic being that you have to apply an oil to the sword based on what type of monster the warrior says they are hunting!