A bit clunky and glitchy; I got stuck without a gun to shoot. It could use more time in the oven, but there does seem to be a really punchy and exciting gun game in there, given the crazy sounds, fast pace, and weird world.
A bit clunky and glitchy; I got stuck without a gun to shoot. It could use more time in the oven, but there does seem to be a really punchy and exciting gun game in there, given the crazy sounds, fast pace, and weird world.
Not too shabby; would like to see more from this, especially considering the quality graphics. I feel like the mechanics might not be explored as best as they could. Could see it becoming something like Oil's Well with the whole head mechanic.
Cute and charming, but a little clunky on the controls; jumping and character selecting were a bit confusing. The graphics were beautiful but odd at the same time: it never felt like the character sprites belonged in the world; there was something off about their pixelization or animation or something that made them not fit in properly; sorry I'm a bit vague on that.
Very stylish and cool; the world design is very interesting and I want to get into it. But the game feel is a bit off: movement feels very stiff, shots are annoyingly delayed, and the jumps can be frustrating as they don't work properly a lot of the times near ledges and such. For the jumps, considering looking into coyote time and not freezing movement for shots, and other things.
Had a lot of fun going through this one. The best part and the worst problem with it are both the same thing: the controls. It feels really good to wrestle with the difficulties of synchronized movement to win, but it's also very frustrating when you know the solution but the little guys don't jump right or move properly even with your best effort. Also, I felt like the levels were a bit out-of-order with the way they introduced mechanics; consider rearranging them for a smoother experience.
Not bad; got some real PT vibes from this. Good oppressive sound design and clever jump scares. Was also surprised at the piano puzzle and how intricate it was! I bet a lot of people got stuck on that. Only bad part was that it ended too soon and so abruptly! I want more!
Great puzzler! You've got a knack for these. Felt really good to keep going, and the mechanics were used in interesting ways that I wouldn't have thought of. Felt like a cheap shot when I couldn't kill the enemies though, haha.
A little clunky here and there with the graphics, but it felt very intuitive and fun to progress with solid mechanics. Well done!
Very cool! I really got dragged into the world and loved the characters. I wasn't able to beat it yet since the bishop fight destroyed me (I thought I was supposed to lose! lol), and without a closer checkpoint to work from, it feels too punishing to continue. I understand it's a roguelike and it's supposed to be tough, but this is more like a story RPG and it can really lose pacing and momentum when you can die and have to start over from sooooo long ago, hearing people say the same stuff, but with less impact now. The mechanics were solid though and the world is mysterious and intriguing.
Edit: (Doh, I guess I missed an altar to save in! That helps a bit if that's the case.)
Hi, did you perhaps miss Karin's house, which has an altar you can save in? Or do you think Karin's house is still too far from the boss?
Still working at it, bit-by-bit.
Age 36, Male
Computer Guy
UMD
Joined on 11/21/06