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FutureCopLGF

2,201 Game Reviews

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Had a good, depressing time getting the balloon to the end. This game made me more introspective than some narrative games do! Your minimalist design is still going strong, along with some solid platforming, level design, and balloon controls. A good example of how escort missions should be.

This game blew me away! I thought it was one of the best uses of the Ludum Dare 44 rules I've seen. Had a very fun design to it and all the aspects of the game were very juicy. Really feel like it's got the complete package here.

Very cool concept and graphical design! A lot of the level design is very clever and tricky at times as well. However, ultimately the game can be a little frustrating due to the difficult platforming (borderline sadistic at times) and the slow/random nature of the paint droplets. Maybe consider increasing the amount of droplets, or introduce a mechanic where you can shake on the spot to spread paint around?

It's weird and funny to flop about in the maze, arms flailing, but there doesn't seem to be any big payoff in the end. The graphics and sound are very drab and monotonous as well.

Divided on this one; part of me is intrigued, and the other part is writing it off. I think of it akin to hitting random buttons on a crashed UFO; it's interesting to see what happens with this bizarre machine. Only problem is that while a UFO would probably warp you somewhere crazy or self-destruct or something, like game runs out of tricks as you keep hitting the button (or I just ran out of patience). Maybe more special things should happen at certain points?

A fun little game with a jaunty tune! Good use of subtle tutorials to introduce the crate mechanics by forcing the player into certain scenarios. Movement/jumping is a little janky at times, but hey, I still got all the way through and had fun.

Very cool style and message that resonated with me. I'd say the only downside is that I don't know if it did enough to distinguish itself as a game, as it could very easily be turned into a movie instead, with the act of hitting 'yes' 'no' being vestigal. You could maybe consider doing something like making it difficult to hit 'yes' as the character is in a slump, if that fits the message, and would make it more synchronized.

I think this could definitely be expanded on further! I was really surprised it ended so soon, as I felt you could make a lot more interesting levels with the mechanics.

That part of the last level where you have to jump in time, otherwise reset the whole level, might be a bit too punishing, however.

Could use some more time in the oven at the moment, as it is a bit frustrating and too simple. Could use some attack animations or at least spawn the projectile in a better spot (such as the tip of the broom) and might feel better to shoot in the direction of the mouse rather than where you are facing. Perhaps some symbols so you know where enemies are coming from.

Interesting, but too short! I was ready to get invested with this, especially considering the cool mechanics and the audio logs, but it ended before I knew it. From what I played, though, it was an interesting ride.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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