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FutureCopLGF

2,227 Game Reviews

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Simple but cool; had fun working out the puzzles and felt it introduced the mechanics in a nice way.

I want mooooore! Very promising demo that was over too short. Had cute characters that I got attached to and some solid, if basic, platforming. Looking forward to more.

Theihe responds:

Yeah I just saw on twitter!

You're right about it being a demo, I don't know how we overlooked such a simple thing, I think it got lost when we were rewriting the text to hit the deadline, to say that we've been too busy to notice is a bit embarrassing haha! I've edited the description vuv

We sat down and watched the video together and had a blast!
Thank you for your kind words!

"And it's not blue... *chuckle*" was my favorite part ;)



Here's FuturecopLGF's video!
https://youtu.be/DqsrDdFR7kA?t=18056

Very well put-together; all-around solid game in all aspects. Showed a lot of polish and juice in animations/transitions/etc. Only had a few minor complaints about the long death animation, as well as the confusion over spike blocks. Well done.

I feel like it didn't use the premise of being a game to its fullest, but I do enjoy me some good edutainment and I did learn some stuff, so it served its purpose in a unique way that can inform more people.

Also, I didn't know Stephen Hawking was dead and I feel really dumb.

Really nice graphics and sound, as well as a great premise and gameplay that gets right to it. The cloud mechanic is a bit frustrating however; I understand the appeal of having one-button manage multiple mechanics but I found it very frustrating to get the cloud to work in your favor. I think the intention was very good though, and I could see it working if you take the time to get used to it (but it's a frustrating journey until then).

Interesting concept but I felt like it wasn't fleshed out enough; bit too bare-bones at this moment. Onboarding process was a bit confusing as well; wasn't sure what to actually do. Hopefully I didn't miss anything as I would like to see more.

Pretty fun to play; cool graphics and charming characters that make you want to get farther and farther. A bit frustrating though: the enemies don't act in ways you can react to a lot of the time, and the stamina system can screw you over when it really doesn't even need to be in the game (at least from my impression).

Amni3D responds:

The enemies come down to design oversights in my part.
I think the stamina comes down to tying too much to it. If you want to glide, you have to eat stamina to dash first. If you want to double jump, you have to eat stamina, even so. I don't think the idea is inherently bad here, but too bound to it. Like, could the game play better if double jump was independent of stamina? Or if dashing had a smaller up front cost? Or what if the gliding was completely independent of dashing even if they both use stamina? I feel the abilities should be rethought if I ever touch the idea again (which I do want to, eventually).

A cute little gallery to go through, but a bit frustrating: you can't see the character you're pointing at when you're pointing at them due to the opaque pop-up with the artist avatar in it covering it, and there were tons of times I was trying to hover over a character but it kept thinking I was hovering over someone else.

Also, there were some inaccuracies here and there, like Hollow Knight from Shovel Knight?

Mabelma responds:

Thanks for your feedback 🙏

Pretty funny, but I'd like to see more jokes from all the possible responses you can do instead of just the last one about colors. It had a good idea with the trap questions like the one where you need to read the full agreement but it didn't run with it enough.

Cute little game; the art and aesthetics really elevate it. The actual platforming and throwing mechanics are a little clunky at times, but the puzzles were really solid and fun to solve.

OurLittleStudio responds:

Thank you!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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