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FutureCopLGF

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Very nice; I almost dropped off from the slow/frustrating start, but it really amped up little-by-little and ended up being a fun romp! I only unlocked one bonus level, but I can imagine coming back for more. Nice intuitive tutorials for introducing the mechanics as well.

Cute story; the interesting meta intro and the use of the Char1 was executed well enough to elevate what was an average platformer into something a bit greater. I would love to see this idea explored more: maybe adding more dialogue for certain events (like if you die a lot) would be nice, and I would've loved if the levels were intentionally glitchy since they were a WIP and you need to get through weird obstacles.

ROCoGames responds:

Yeah i know exactly what you mean but i couldn't find a good and optimal way to make it look glitchy and for weird bugs to occur. Thnaks for playing and for the feedback :D

Pretty fun, and I got through it all! Only critique I would give would be that the difficulty curve is a bit all over-the-place, with some of the more difficult levels being at the start while it peters out later on, and that the slipperiness of the cat veers into 'aggravating' levels for some levels (though I suppose it is called 'tricky' cat for a reason!)

Pretty snazzy; like the art and aesthetic, but could use some improvements for game feel. Collision detection is a little wonky, and the character moves way too fast for me without any easing/momentum, along with the feedback for hitting enemies being a bit too stuttery. Also, the UI/text is a bit too small for me; could do to be zoomed in a lot more (especially since the art is great to look at!)

Decent! Map design was pretty fun and mazey, though a little punishing with the checkpoints and not knowing what the heck each lever does, which, along with the short music, can make it a little monotonous. Took me a bit to realize what the checkpoints were in the first place, haha, I thought I was just bugging the screen out from a glitch.

Had a lot of fun with this! Great example of how even the simplest looking game can be fun if it plays smooth.

Very nice! The graphics, although simple, are actually a little charming in their own way like a puppet theatre, as is the music and sound (love God booting sinners outta heaven!). The gameplay is a nice little Papers-Please clone. Money and the yellow plot people seem a little pointless at the moment (I assume they were cut for time), but the game was fun enough that I went through it fully anyway.

$460 and 90% for me!

kypello responds:

Thank you so much! I was planning on having an item shop, for buying decorative items for your desk, but as you guessed that had to be cut for time constraints

Not too shabby; it's quirky in terms of concept but a little dry in terms of game feel, but I suppose that's to be expected for a 48 hour game. I actually was expecting it to be a twist ending where she gets weirded out that we can't stop smothering her with love due to the auto-fire, haha.

Was really lost initially, but I eventually figured out how to play. I quite liked the whole ecosystem you built with the grass/sheep/wolf system.

help I can't stop killing myself intentionally

Very nice for such a quickly-created game. Has lots of nice little touches that I wouldn't expect from something like this (blood, screen shake, grass that folds when you approach it, etc.) Like you say, it's just a bit rough in terms of movement; harsh gravity, finicky air slash, movement without momentum and unforgiving jumps really leads to some annoying last levels.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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