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FutureCopLGF

2,227 Game Reviews

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Really trippy and wacky game with a great concept built around it. Had a lot of fun wrestling the controls to slash aliens all over the planet. It's got a great presentation all-around which really shows the confidence in the design. Would love to see more like this, and could be polished a little further to really make it awesome (like more feedback on slashes, for example)

Fishlicka responds:

Thank you very much!

I agree, I could add in some particles or better audio. A swoosh sound maybe. I had to adjust the knockback down because it wasn't fun chasing down the monsters that you sent flying.

Really fun puzzler with some surprising challenges to it! Some of that is due to the crazy difficulty spike in the last few levels, but still, I rose above it in the end, haha. Solid all-around with good intuitive design.

The initial tutorial was a bit confusing as it went by so fast. I was really lost, especially since I was unable to do the tutorial again! Once I did get into the game and figure it out, however, I had a lot of fun! Could use a little work on the onboarding process, as said before, could use some more juice (like make the word completions pop more and the transitions smoother), and make it more prevalent what column you have selected (yellow isn't bright enough, easy to lose track of current column when it gets fast).

HealliesGames responds:

A pop animation could be interesting! Even a custom column colour.
Actually I'm experimenting with other projects, but I'm going to update this.
Thanks for your feedback, FuturecopLGF!

A really fun challenge to get through! I had a blast and I'm looking forward to playing the B-sides. Only complaint is sometimes the jumps can be frustrating when it comes to those one-tile-wide platforms; considering adding some leeway for those.

I'm really looking forward to this game; feels great to combo things with the great sword! Was very impressed with the nice amount of moves you can get going and how they flow into each other (though I think the flow can be worked to be even better, especially with the air combos). With a little more polish, variation and content, this could really go places.

Had a lotta fun with this game! Loved the characters and the humor you had going; made every death very fun instead of frustrating. Platforming felt pretty solid as well, and it was a decent challenge.

saantonandre responds:

Thanks, I enjoyed your gameplay/critique too, you did really good at my game! :)

A really incredible concept that I had a lot of fun with (with a hiccups, to be fair). Was amazed at the AI for all the rule-keeping and it felt great being a dirty cheat, haha. Haven't beaten it yet, to be fair, but I enjoyed my time on the track.

Very powerful experience for me that sucked me in; art work was great and the dialogue and events, while I'm no psychology expert, seemed very relatable, realistic, and avoided cliches when dealing with this very important subject matter from what I've read and experienced on the subject. Thanks for this.

Interface is a little clunky at times (had multiple inputs/events overlapping each other).

Your best work yet; this really blew me away. Seriously, this is a better horror game than a lot of modern horror games out there. Loved the intensity of floating in zero-G around aliens while trying not to crack your helmet, shooting the gun with your limited ammo while balancing recoil (and sometimes using the recoil to propel yourself to victory). Really, really cool experience.

Only complaint I had was the RNG was a bit frustrating at times, leading to nigh unwinnable situations, and the confusing nature of picking up ammo and sometimes not even getting a gun (bug?). I had a great time in the end, however, so I'm not too hard on it.

Fun little puzzler! A little clunky with the platforming but altogether it was a good game to play through and solve. I did feel like the mechanics weren't as fully explored as some of the previous games: felt very simple with all of the puzzles involving slowing things down and nothing much else (was expecting some more surprises and twists).

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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