Hmm, seems like it could be a fun and charming little romp, but it just seemed like the game was barely held together with chewing gum and toilet paper, and that feeling of jank ruined the experience for me.
As said, I did think the core of the game was decent. Felt fun to go on a little scavenger hunt, searching for things hidden around and solving little mini puzzles like the soccer game. The tongue was fun to use both as a movement tool and a tool for carrying/pushing objects. I liked the animations of the frog and found it cute how they transitioned between normal mode and mouthful mode. And the story, while confusing, was very goofy to experience.
But there was just so much wrong with the game that killed it for me. I didn't like the weird physics for objects like trash: they could just slide away from you and disappear behind a tree and you'd never find them (please make it so that going behind a tree turns it transparent). The graphics, as charming as they were, felt like they got ruined because of the improper scaling and zoomed-out nature of the game, including the text on the chores screen which is artifacted and hard to read. The tongue was confusing in that I was never sure whether I'd gobble up an object I tongued or whether I'd fly to it and such. I didn't like how when I clicked on the settings menu it would activate the tongue at the same time, and it didn't pause the game. And speaking of that, tons of HUD and menu elements were really badly put-together, like the old man's text clipping out of the text window and the options menu not properly aligned and disappearing off the screen. And so on and so forth: just so much weird, glitchy, unpolished stuff going on.
Definitely very rough, which is understandable due to the game jam nature of it, but a bit of a shame since I feel like it really could've shined with a bit more polish and time.