I think it's a really cool concept, and I always love a good edutainment experience, but this felt like a real one-trick point that wore out its welcome rather quickly.
I definitely like the idea of manipulating these distributions to form paths to both the end goal and bonus objectives: reminds me of games like that Kirby game where you draw your own platforms. But it didn't take long for all the levels to feel like they were doing the same thing, over and over: play with the distribution to build a staircase where you want to go, and go there. Even when it introduced a new distribution, it was technically just the same thing with a superficial paintjob, as it was just another curved staircase where you can shift it to favor one side over the other. There was also just some weird and confusing aspects to the game, like the difficult to read small text, how you don't get squished but rather glitch-phase-through platforms if you get pushed into them, and how the HUD pop-ups for interacting with the distributions also count as physical platforms in gamespace, which kept throwing me off when I expected my character to just slip behind them, haha.
It's got some solid presentation and a neat idea, but I don't feel like it was fleshed out enough to provide an experience that would hook me. I definitely felt like it needed a lot more tricky, puzzle-esque levels that have you interact with the distributions in new cool ways. Good attempt though, and I'll admit, I might just be a bit down on it because it doesn't let me hold down click to alter the distributions: so much clicking was really setting off my carpal tunnel, haha!