Pretty nice game! Everything seemed to be pretty solidly put together: neat dialogue boxes, good movement, shooting and animations, and nice level design that introduces the mechanics bit-by-bit in a natural way. Kinda wish the dialogue boxes could be controlled manually so you can read at your own pace, but the pace you set at it wasn't too bad for me, so no biggie. Only real problem I had was that I feel like it...lacked something. There was a lot of built-up intrigue and mystery at the start, it escalated bit-by-bit, and then we suddenly had this huge battle at the end. It felt strange because, while the end battle was cool, it kinda came out of nowhere and didn't answer any questions and just threw together some sort of jumbled-up moral. Take it as a compliment, I suppose, that I felt like it was so well put-together and intriguing that I wanted more out of it in the end in terms of plot and story and scale!