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FutureCopLGF

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Game seems to have a lot of charm, but it was a bit clunky, buggy and ultimately frustrating for me to play through unfortunately. A lot of damage just seemed unavoidable due to the level design and enemy placement, enemies spazzed out constantly with erratic movements, had bullets get stopped in mid-air for unexplained reasons, had bullets get stopped by small boxes which I feel it should shoot over, the boss had a weird enrage state I couldn't beat, the HUD was so tiny making it difficult to track things like health, it was confusing that I feel I had to save tigers but they could hurt me, and so on. I want to like it since the presentation and such seems fairly solid, and it has a lot of cool elements like the interesting multi-phase boss fight at the end, but I had a lot of trouble.

This was a surprising one! It really doesn't give a good impression at the start: the title screen is bland with an unorganized info-dump for instructions (consider a bulleted list at least), the art is very simple, and the UI is simplistic and filled with weird decimal numbers. But, the music is bumping, and I gotta say that the game does have an awesome sense of progression as it adds all sorts of crazy obstacles to contend with! Felt like an interesting Undertale boss or something like that with the way it adds cool mechanics bit-by-bit that were all introduced and telegraphed effectively. As long as the art is improved (not just to make it pretty and eye-catching but to make certain mechanics more intuitive) and certain elements like player damage feedback are implemented (you already have enemy damage feedback, dunno why it wasn't mirrored for the player), this game and future games could become really great!

I think you really succeeded in what you were going for, which is a tricky puzzler that is still fun for all because it is presented in such a charming manner with its interesting movement mechanics. Even when I was getting stumped at some of the harder puzzles, I was still having a good time because it just felt so neat to move around as the snake. I felt like the puzzles were well put-together: had some great ones as early as level 3 which taught a lot of good concepts in a very clever way!

Pretty cool point n click adventure! Had a lot of neat puzzles in it, and I liked the art and presentation. There were a few annoying aspects to it: there were some inconsistent design at times where a door that needed a key was drawn with no keyhole for some reason. Also I have no idea how to solve the bookshelf: I hope there is some good logic to that one. Would've also loved if objects would be highlighted if they were interactable: without that, the game can be a bit of an annoying pixel-hunt at times.

The presentation of this game is incredible and professional: I love the attention to detail with the UI objects in how they highlight and pulse and bounce around, and how the music transitions and everything moves to the beat, and the great victory screen jingle and so on. For a puzzle game, the game is so wonderfully lively! Game really pours on the difficulty though: I gotta admit, I was getting my ass kicked as early as level 2, haha. I felt like there might've needed to be one or two more simple tutorial-ish levels before that to come to terms with the mechanics. However, once you do get over that spike, it felt great to figure out the rest, and you feel compelled to go on just to hear that victory jingle! Game just feels so well put-together in all aspects!

Cool puzzler! While a lot of your puzzlers share a lot of assets, I'm always impressed at the new mechanics that are built for each game, and this is no exception. Once again, the game has pretty solid level design that introduces new mechanics well and has interesting choices you need to make: for example, you might think a fast path would be the most efficient, but it's really the slow path that works out the best! The game does suffer a little bit sometimes however since it combines precision movement with puzzle mechanics: it can be a real bummer when you figure out the ideal path with your brain, but you miss it by a bit because you just can't pull off pixel-perfect movements to save enough battery. Still, solid experience!

Haven't made it all the way through, but it's a pretty cool and atmospheric game! I love the attention to detail, especially with the various animations: I was shocked at how many different animations were created for rummaging through the objects in the apartment when looking for the keys, for example! The story is dark but charming, and it is fun to talk to the various people, though it is kind of hampered by typos and grammatical errors which can take you out of the immersion (there are some graphical issues which cropped up for me as well which hurt immersion). Definitely looking forward to making my way through the rest of this story!

Very clever puzzler! I feel like the mechanics are a little unintuitive at first: why was an egg of all things, which is fragile and static, chosen for something you would bounce on or call over to you? Once you get over that and get used to it, however, you find that the game impressively uses the mechanics to their fullest, I felt. Definitely had some clever puzzles: a lot of them involve paths were are red herrings that try to make you stray the wrong way if you don't think it all through. Package that altogether with charming graphics and sound and it's surprisingly great!

Has a slow and easy start, but this game really becomes fun and challenging once you get far into it! I was initially confused at where the game was going, since a maze where you can only see what's in front of you didn't seem particularly difficult and didn't seem to be using the limited visuals in the best way. But I was wrong: give it a bit of time, and the game kept piling on more and more interesting obstacles to contend with and became a real frenzy! My only suggestions were maybe to get to the real cool levels faster, and to maybe change up the music or graphics/colors every 10 or so levels for some novelty.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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