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FutureCopLGF

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I think this could definitely be expanded on further! I was really surprised it ended so soon, as I felt you could make a lot more interesting levels with the mechanics.

That part of the last level where you have to jump in time, otherwise reset the whole level, might be a bit too punishing, however.

Could use some more time in the oven at the moment, as it is a bit frustrating and too simple. Could use some attack animations or at least spawn the projectile in a better spot (such as the tip of the broom) and might feel better to shoot in the direction of the mouse rather than where you are facing. Perhaps some symbols so you know where enemies are coming from.

Interesting, but too short! I was ready to get invested with this, especially considering the cool mechanics and the audio logs, but it ended before I knew it. From what I played, though, it was an interesting ride.

A bit clunky and glitchy; I got stuck without a gun to shoot. It could use more time in the oven, but there does seem to be a really punchy and exciting gun game in there, given the crazy sounds, fast pace, and weird world.

Not too shabby; would like to see more from this, especially considering the quality graphics. I feel like the mechanics might not be explored as best as they could. Could see it becoming something like Oil's Well with the whole head mechanic.

Cute and charming, but a little clunky on the controls; jumping and character selecting were a bit confusing. The graphics were beautiful but odd at the same time: it never felt like the character sprites belonged in the world; there was something off about their pixelization or animation or something that made them not fit in properly; sorry I'm a bit vague on that.

Very stylish and cool; the world design is very interesting and I want to get into it. But the game feel is a bit off: movement feels very stiff, shots are annoyingly delayed, and the jumps can be frustrating as they don't work properly a lot of the times near ledges and such. For the jumps, considering looking into coyote time and not freezing movement for shots, and other things.

Had a lot of fun going through this one. The best part and the worst problem with it are both the same thing: the controls. It feels really good to wrestle with the difficulties of synchronized movement to win, but it's also very frustrating when you know the solution but the little guys don't jump right or move properly even with your best effort. Also, I felt like the levels were a bit out-of-order with the way they introduced mechanics; consider rearranging them for a smoother experience.

Not bad; got some real PT vibes from this. Good oppressive sound design and clever jump scares. Was also surprised at the piano puzzle and how intricate it was! I bet a lot of people got stuck on that. Only bad part was that it ended too soon and so abruptly! I want more!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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