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FutureCopLGF

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Very nice puzzle game with great ambiance! A little bit confusing at first to get into, but it's fun and forgiving to figure out how it all comes together.

A nice little puzzler all-around! The tutorial was a little confusing for me, but I got the hang of it eventually and got pretty far. Could maybe change up some of the art elements to make it more obvious: for example, why do the walls kill you when the spikes are on top, not on the side, why do pots not stop you when they take up a tile (consider using something like moss if you just want to pep up the floor), why can't you go backwards in the teleport pots, etc. Also, the game was pretty laggy and glitchy for me: the 'switch ghost' kept freezing up on levels for me, making some situations unwinnable.

ouzzgame responds:

Hi!
Thank you for your comment! ;-)
- Normally, spikes all around the scene kill you.
- Some pots are parts of the background, so they can't stop you...it's maybe confusing...
- Teleport pots are one-way. But it's a good idea to make two-way pots

- Flash games in web browsers are often slower than the mobile versions. Because of the number of layers, and animations. You can't take advantage of all animated things in the game with the flash version. If you want to test it on iOS send me a private message to get a PROMO code to download the game for free on the appstore!

I love me some puns and I do enjoy how crazy and funny this game gets with the concept; had a lot of laughs and loved all the touches to the character design and sound clips. The gameplay suffers a lot from the dodgy collision and physics engine, however, which was a bummer.

A charming little game with great heart to it in the music and art! Had some difficulty with the keyboard controls: something about them was really laggy it seemed; once I switched to a gamepad it worked a lot better.

A cute little game that surprised me with its twist, but I feel like it didn't capitalize on it enough as it was over as soon as it started. I understand it is a game jam game, though, so I don't want to be too harsh or anything: take it as a compliment that I wanted more cuz it really grabbed me!

DavidMarchand responds:

Don't sweat it, thanks for the compliment!

Very cool and cute puzzler! A little confusing at the start to grasp the mechanics, but once it got going I had to see it all the way through. Liked that the music changed it up every few levels or so; was a pleasure to hear. I felt like the difficult curve was a little out-of-order and the puzzle mechanics weren't as fully explored as they could be, but I still had fun going through it and look forward to more!

Diemorth responds:

Your words were kind, I really want to change the order of some levels, probably will do it today. I would like to implement more of these wonderful mechanics being suggested, I think this will bring an even more enjoyable experience! Thanks for playing! :>

It's an interesting use of the mechanic and was alright overall for a game jam game, but it had a very confusing onboarding/tutorial process and could use some more juice (though it does have some nice elements like the easing of movement and nudges for attacks). I had no idea what units were good against one another and it was difficult to keep track of all of the systems in play, like ranges: could stand to use some more instructions as I could see a lot of people dropping it from confusion. I made it to the end, but it had a really frustrating period initially where I needed to try and memorize all these rules that I never felt I had a grasp on that I could see a lot of people dropping midway. Could use a reset/go back on movement button as well.

Not too shabby: for as simple as it is, I had fun with this puzzle memory game and it's strangely a little addictive due to its nice little touches. Though it is quite minimalistic in terms of graphics, it is still no slouch as you have nice eases, flips and pops that elevate it above others. I wish it had a bit more juice to it, though, such as having elevated-pitch sound effects as you click on tiles or something of that nature. The upgrade system might be a bit meh as well, since I think the only one worth it is extended observation time.

Very solid and well put-together platformer! All-around had a good amount of pizazz and tight controls, particularly when it came to difficult things like wall-jumping, which usually can be finicky for some games, but I had no problems doing a wall jump in this game (having said that, doing wall jumps straight up can be a little slow and boring). The only downside to this game was that I wanted more, more, more!

Not too shabby! I was initially a little worried because it just seemed to be a retread of the previous game with some of the same minor issues in it, but you made some great head-scratching puzzles out of the mechanics in place that had me stumped for awhile, but eventually got solved with some great 'eureka' moments, so your puzzle design looks to be on-point.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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