Pretty cool game! I enjoyed making my way through the dungeon and adding my sword to the wall. While it was a little confusing at first to get used to, I really enjoyed the fluidity of the player movements in how they seemlessly transition from jumping and rolling and running and so on. However, I don't think the way the bosses/levels/enemies were designed allowed that great system to fully expand to how awesome it could've been: would love to see this system expanded upon as it would make for some great fast-paced combat experiences!