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FutureCopLGF

2,340 Game Reviews

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A very nice challenge that builds up along with the jamming music! I love me a good grappling hook game. Difficulty curve felt just right: lots of times I was like "no way I can do that" but not enough to make me quit. Sometimes a little odd at points where my grapple wouldn't come out (maybe there's a cooldown?) and learning that I should just hold one direction instead of alternating when spinning around was a bit confusing. Basically, could maybe use a bit more polish, but it's a jam game so I'm lenient. Not sure how to fits the theme, but eh, I just care about fun, and this delivered.

Very charming and juicy; this game has a noble goal and I look forward to more from this. I think it's got a pretty solid core and just needs to polish some of the rough edges. For example, I feel like maybe you should shrink the collision boxes for the enemies a bit, as I kept running into them even when I was aware of it. The Oni felt a bit too fast on the attack as well. Would've loved to see some more fighting and platforming in different arenas, and maybe more freedom of movement (abilities to air slash in different directions, etc.)

I nearly left this game behind, but eventually you get some interesting stuff to do through battles and such. I feel like it needs to introduce those faster to get the player immersed in the action and give them motivation. Basically, I think the intro is a bit confusing and slow; if you can find a way to hurry it up, be more straight-forward and to get to the exciting bits faster, I think you're gold.

Cool jam game; feels very smooth and has a lot of nice touches, such as being able to deflect projectiles. Had fun fighting my way through the various bosses and challenges. Would love to see even more done with a game like this, as with a little more content and polish, and maybe not having to feel tied to the Ludum Dare 44 rules, I think it could really shine.

Solid game! Had fun playing it, especially once I got to the final boss! Also had good bits of clever design, such as teleporting players to a checkpoint if they fall into acid, instead of having them just bounce in the acid as so many other games do. Only issue I had with it is that it eventually started to drag a bit as it didn't freshen up the levels or introduce new enemies/mechanics for quite awhile. Once you get to the final boss, however, it's all worth it!

IceDrumGames responds:

Thank You. Yes, this is the main problem of the game.

I enjoy the lemmings-style puzzles! Game seems to have a lot of heart and clever design to it. I'm torn about the characters/lore, however. Part of me likes them for their quirky dialogue and helpful tutorials, but another part of me wants to make them shut up and let me play the game and figure it out myself since that's half the fun, haha!

Very well-crafted vertical jumping challenge! I had a lot of fun getting out of the well, helped by the clever, intuitive design and pleasing art. Only problem I would say is that some of the movement/jumping is a little janky at times, and the sound design is a bit clunky (landing from a jump creates these double-staccato sharp notes).

Very spooky and immersive. The minimal lighting, subtle sound design and close camera all work to create a claustrophobic and oppressive atmosphere. While the match mechanic is frustrating, it is also important to keep the player moving fast. I suck at the game though, maybe there can be an easy mode where you only have one match, but it doesn't blow out unless shadow man blows it?

Only complaints I have is some of the interactions are buggy with the doors, as well as having to stand in really specific spots to read documents.

For such minimalist graphics and sounds, this story was delivered in a very clever and effective way! I didn't think much of it as first but it ended up gripping me and taking me all the way to the end.

Had a good, depressing time getting the balloon to the end. This game made me more introspective than some narrative games do! Your minimalist design is still going strong, along with some solid platforming, level design, and balloon controls. A good example of how escort missions should be.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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