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FutureCopLGF

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This one has me stumped. On one hand, it has some great art, nice little touches to it such as how it shrinks the items into your inventory, and a cool concept in how you gather evidence and piece together a timeline. On the other hand, it's way too short (though I understand that is on purpose, I suppose) and it's a little unintuitive on how to organize the timeline in the end. I'd love to see more of this as I could see the concept run and run with various short scnarios you piece together as this cool detective!

I did not understand what to do with the bunny at first, but I'm glad I figured it out in the end! Loved the puzzles in this game and how they fully explored the mechanics laid forth. Felt very intuitive as well. Liked the little touches such as the level transitions, the cute animations, the textless story, the humor, and the transformation screenshake collisions.

I really liked this a lot! Short and sweet arcade fun with an interesting design around balancing defense, exploration, and resources. Nice little touches to it such as money magnetism and intuitive design and instructions. Could maybe use some slight changes, such as more damage feedback when you hit enemies and making the bullets a different color so they stand out against the background. Still, I felt like game delivered a great and funny experience!

Nice and relaxing gameplay with cool ambiance and pleasing art design! It's not quite my cup of tea as its a bit too simple for me, but I dig the presentation and the nice little touches when your nest gets bigger. Always good to see a Cobra Triangle remake!

Really cool concept but a little too clunky at the moment. There's no clear goal/objective such as levels or high scores from what I can tell, and its difficult to tell what you're doing and how to play with the music. I love the idea of playing to the beat, but right now its too difficult to tell how to play with the beat effectively: maybe if had a crypt of the necrodancer beat indicator or a guitar hero note sheet so you could tell when the beats are coming and shooting on beats awarded you with powerful shots (and missing gave you weaker shots) then it could lead to a great feeling game.

I have no idea what this is, but I got the Hank ending and am happy because they are cool and I would be down to do anything with them, even if they did annoy me at first by giving me the lame Mad Catz controller. Looking forward to seeing more options and routes!

Surprisingly cool! I thought it was a little bland at first due to the slow start and not being my type of game, but I pushed on due to the great tutorial and ended up getting quite addicted to it once I grasped the premise! Might just need a little more pep and juice to the interface to make it more attractive and intuitive, as well as making it bigger to be able to read and parse the information, but it's solid.

Really cool concept and loved making my way through the levels in creative ways! Only complaints I had were slippery physics when near the edge of platforms, and that I wanted more interesting levels to keep playing through, haha. Basically, another all-around solid game in terms of art, sound and concept!

A surprisingly deep and cool puzzler! The ramp up in difficulty was unexpected, but enjoyable due to the intuitive tutorials. Also, it felt like it really cut to the chase and got the full draw of puzzles from the mechanics on show. All in all, felt really solid with all the core aspects: art, sound, presentation, game feel, etc. Well done!

Yetman responds:

Thanks a lot :D

A nice little rock-paper-scissors puzzler that has a good amount of scenarios in it! Would love to see this concept expanded upon as I think it really has some legs to it and could lead to some great combat. At the moment, the game is pretty decent, though a little bland due to lack of polish and little touches like feedback, but it is a jam game, so not too shabby.

PeterMX responds:

Thanks for the feedback!
Yeah, I need to work more on polish, a lot of people recommended that. I'm busy at the moment so hopefully later I'll make a better game.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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