Pretty funny and goofy game that, unfortunately, due to weird kicking controls and a lack of progression to the enemy variety and obstacles, did not entertain me long enough to stop me from wishing there was a time counter to let me know how long I had left. It definitely had a solid first start what with its funny story and satisfying kicks, but seems like a classic case of too little content being stretched over too long a time.
I actually found the jump attack really satisfying to pull off: loved bouncing off of enemies and building up a combo where I never touched the ground. Watching them fly across the screen and explode was just great! But I really hated how incredibly unintuitive it was to tell where enemies would be launched. I so wanted to pull off these awesome attacks where I'd launch UFOs from the sky into the tanks and cannons, but the aiming just seemed random and uncontrollable. Likewise, I found it great that I could also kick projectiles back, but it never seemed worth it since it always seemed to hurt me (or rather, the pizza) as well, no matter how hard I tried to time it. Not only that, but there were plenty of times where I would kick an enemy into another, only for it to not count and be ignored for some reason.
If this game just had a bit more meat to it with more enemies or some such, and the issues with the kick control were rectified, I think this game would be dynamite, and I'd love to play it more to get all the endings. Unfortunately for now, I will settle for my ending C, which was rather funny thanks to the charming presentation!