I can spot a Tombdude game from a mile away, and it ain't because of that iconic 'uh-hee' sound effect neither. It's because the game exudes charm from every pore of its existence: while most games focus on just the gameplay itself and leave stuff like menus, title screens, transitions and so on as an afterthought, a Tombdude game makes sure to put its best foot forward and has menus, touches, and concepts as wacky as the gameplay itself.
And speaking of the gameplay: it's very addictive and fun! Quite the combination of genres, and it can definitely be a bit tricky at times, trying to park cars perfectly while dodging bullets and watching them drift out of place, but it never felt unfair or frustrating: I loved the challenge and all the various bonus scores to go for, like watching out for cones or grazing bullets. Levels were good as well in that they kept escalating the challenge with more complex bullet patterns and parking spaces.
Only complaint I can really think of is that I have no idea what the focus button did: expected it to be bullet-time or something but it never seemed to do anything. Oh well! Oh, and I felt like getting damaged should be a bit more pronounced: I didn't even realize I was getting hurt at times, despite the little 'hoot'. Also I thought the game could be a little too forgiving with parking spots, allowing me to park huge cars in spots clearly meant for the tiny cars. Also that there's not a cute little story or ending, just levels. But eh, its all no-biggie: all-around solid work!