Hmm, I'm a bit split on this one.
On one hand, I think the game is pretty well put-together and very polished: graphics are charming and animated, lots of variety in enemy sprites, menus and navigation are very intuitive in design with great pop-ups for more details to help learn the game. All in all it is very cute in its presentation and smooth to both understand and play. I also like how it offers multiple classes and the ability to customize your party for replayability. Nice touches as well in how it displays equipment on the characters during combat.
On the other hand, though, I found myself getting bored quite quickly. I found the combat incredibly monotonous as it is old-school to the core, in that all you do for the most part is wait, wait, wait, to attack, attack, attack, over and over: no interesting enemy weaknesses to exploit, no need for defense or status ailments or positioning or turn order or anything like that. There were a lot of enemy sprites, sure, but they were all functionality identical dumb hp sponges due to the lack of strategy needed.
Beyond combat, the map screen didn't offer any meaningful choices to make as it was very linear: I expected the map to have a bit of risk-reward to it, like deciding whether to take a road with lots of encounters but treasure at the end, or taking a road with fewer encounters to just get to the boss, for example. Maybe the game gets a lot more complex later on, but I didn't have the patience to get through however many worlds that takes. Also the lack of music and more powerful effects makes the game very dull in mood as well.
Furthermore, I was a bit annoyed that the characters have stats that they excel at, because it feels like it pigeonholes you into only going for roles that fit their excelled stat lest you shoot yourself in the foot. I want to explore more wacky and interesting party combinations, but it pushes you into always going for the same ones because of the excelling defaults. Could also use a codex in game where you can read the effects of stats and such.
Overall, I'd say it's very nice and something to be proud of, but this old-school design is just outdated and not for me, I suppose, as I like a lot more complexity and strategy that you get from modern RPGs.