It definitely had a bit of a rough start for me, but I ended up really liking it in the end!
As said, the starting impression was rough. It was pretty difficult to get used to how slow you start as a character: the dodge roll felt so long and so high commitment, and everything about the bow, both drawing it and moving during, felt painfully slow as well. A lot of times I prefer if a game just starts you off with everything set as intended, instead of forcing in this cash shop mechanic to buy power: I prefer to feel like I got better as a player, not that I bought enough power to get to where I should've started in the first place to make things fair. Certain purchases like bombs felt like a rip-off as well: no power and no great utility. The way some enemies start in random starting positions for levels felt really jank as well: you could sometimes get killed by a kamikaze skeleton starting right by you before the camera even finishes loading! And so on.
Having said all that, though, I did like a lot about the game: the enemies felt very challenging and diverse, and I liked how they all had distinct and intuitive patterns to their AI (and kudos on making all of their attacks have telegraphs to them for clarity!) And despite what I said about not liking having to buy power, I still did feel like I was getting better as a player at playing more cautiously and skillfully, recognizing and dealing with the various enemy types efficiently. Indeed, near the end I felt like I turned into a archery god, and I barely bought any upgrades at all. And who can hate a game that ends in a big ol' grand boss fight: not me, haha!
Oh yeah, another minor thing: I found it odd that there isn't a 'next level' button at the end of a level. In fact, I kept hitting 'restart level' unintentionally after beating a level since it was in the spot where a 'next level' button usually would be. Don't get me wrong, I like your map screen and don't mind going back there instead of directly to the next, but those buttons need to be a bit better intuitively placed! Right side buttons should almost always imply forward movement, not backwards!